class Thread {
- Mutex mutex;
- ConditionVariable cv;
+ std::mutex mutex;
+ std::condition_variable cv;
size_t idx;
bool exit = false, searching = true; // Set before starting std::thread
NativeThread stdThread;
void idle_loop();
void start_searching();
void wait_for_search_finished();
+ int best_move_count(Move move);
Pawns::Table pawnsTable;
Material::Table materialTable;
- Endgames endgames;
- size_t pvIdx, pvLast;
+ size_t pvIdx, pvLast, shuffleExts;
int selDepth, nmpMinPly;
Color nmpColor;
- std::atomic<uint64_t> nodes, tbHits;
+ std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
Position rootPos;
Search::RootMoves rootMoves;
void search() override;
void check_time();
- double bestMoveChanges, previousTimeReduction;
+ double previousTimeReduction;
Value previousScore;
int callsCnt;
bool stopOnPonderhit;