// Const data after split point has been setup
const Position* pos;
- const Search::Stack* ss;
+ Search::Stack* ss;
Thread* masterThread;
Depth depth;
Value beta;
// Shared data
Mutex mutex;
std::bitset<MAX_THREADS> slavesMask;
+ volatile bool allSlavesSearching;
volatile uint64_t nodes;
volatile Value alpha;
volatile Value bestValue;
bool cutoff_occurred() const;
bool available_to(const Thread* master) const;
- template <bool Fake>
- void split(Position& pos, const Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
+ void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode);
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
void wait_for_think_finished();
void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
- bool sleepWhileIdle;
Depth minimumSplitDepth;
Mutex mutex;
ConditionVariable sleepCondition;