#include "position.h"
#include "search.h"
-const int MAX_THREADS = 32;
+const int MAX_THREADS = 64; // Because SplitPoint::slavesMask is a uint64_t
const int MAX_SPLITPOINTS_PER_THREAD = 8;
struct Mutex {
// Shared data
Mutex mutex;
+ Position* activePositions[MAX_THREADS];
volatile uint64_t slavesMask;
volatile int64_t nodes;
volatile Value alpha;
Thread(Fn fn);
~Thread();
- void wake_up();
+ void notify_one();
bool cutoff_occurred() const;
bool is_available_to(Thread* master) const;
void idle_loop();
void main_loop();
void timer_loop();
- void wait_for_stop_or_ponderhit();
+ void wait_for(volatile const bool& b);
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
- MaterialTable materialTable;
- PawnTable pawnTable;
+ Material::Table materialTable;
+ Endgames endgames;
+ Pawns::Table pawnsTable;
size_t idx;
int maxPly;
Mutex mutex;
size_t size() const { return threads.size(); }
Thread* main_thread() { return threads[0]; }
- void wake_up() const;
- void sleep() const;
void read_uci_options();
bool available_slave_exists(Thread* master) const;
void set_timer(int msec);
template <bool Fake>
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
- Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
+ Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType);
private:
friend class Thread;
+ friend void check_time();
std::vector<Thread*> threads;
Thread* timer;