class Thread {
- Mutex mutex;
- ConditionVariable cv;
+ std::mutex mutex;
+ std::condition_variable cv;
size_t idx;
bool exit = false, searching = true; // Set before starting std::thread
NativeThread stdThread;
void idle_loop();
void start_searching();
void wait_for_search_finished();
+ int best_move_count(Move move);
Pawns::Table pawnsTable;
Material::Table materialTable;
- size_t pvIdx, pvLast, shuffleExts;
+ size_t pvIdx, pvLast;
+ uint64_t ttHitAverage;
int selDepth, nmpMinPly;
Color nmpColor;
std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
CounterMoveHistory counterMoves;
ButterflyHistory mainHistory;
CapturePieceToHistory captureHistory;
- ContinuationHistory continuationHistory;
+ ContinuationHistory continuationHistory[2][2];
Score contempt;
};
double previousTimeReduction;
Value previousScore;
+ Value iterValue[4];
int callsCnt;
bool stopOnPonderhit;
std::atomic_bool ponder;