#include <thread>
#include <vector>
-#include "material.h"
#include "movepick.h"
-#include "pawns.h"
#include "position.h"
#include "search.h"
#include "thread_win32_osx.h"
void wait_for_search_finished();
size_t id() const { return idx; }
- Pawns::Table pawnsTable;
- Material::Table materialTable;
size_t pvIdx, pvLast;
- RunningAverage complexityAverage;
std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
int selDepth, nmpMinPly;
- Color nmpColor;
Value bestValue, optimism[COLOR_NB];
Position rootPos;
StateInfo rootState;
Search::RootMoves rootMoves;
- Depth rootDepth, completedDepth, previousDepth;
+ Depth rootDepth, completedDepth;
Value rootDelta;
CounterMoveHistory counterMoves;
ButterflyHistory mainHistory;
/// parking and, most importantly, launching a thread. All the access to threads
/// is done through this class.
-struct ThreadPool : public std::vector<Thread*> {
+struct ThreadPool {
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
void clear();
void set(size_t);
- MainThread* main() const { return static_cast<MainThread*>(front()); }
+ MainThread* main() const { return static_cast<MainThread*>(threads.front()); }
uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
Thread* get_best_thread() const;
std::atomic_bool stop, increaseDepth;
+ auto cbegin() const noexcept { return threads.cbegin(); }
+ auto begin() noexcept { return threads.begin(); }
+ auto end() noexcept { return threads.end(); }
+ auto cend() const noexcept { return threads.cend(); }
+ auto size() const noexcept { return threads.size(); }
+ auto empty() const noexcept { return threads.empty(); }
+
private:
StateListPtr setupStates;
+ std::vector<Thread*> threads;
uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
uint64_t sum = 0;
- for (Thread* th : *this)
+ for (Thread* th : threads)
sum += (th->*member).load(std::memory_order_relaxed);
return sum;
}