Material::Table materialTable;
Endgames endgames;
size_t PVIdx;
- int selDepth;
+ int selDepth, nmp_ply, pair;
std::atomic<uint64_t> nodes, tbHits;
Position rootPos;
Depth rootDepth, completedDepth;
CounterMoveHistory counterMoves;
ButterflyHistory mainHistory;
+ CapturePieceToHistory captureHistory;
ContinuationHistory contHistory;
};
void search() override;
void check_time();
- bool easyMovePlayed, failedLow;
- double bestMoveChanges;
+ bool failedLow;
+ double bestMoveChanges, previousTimeReduction;
Value previousScore;
int callsCnt;
};
struct ThreadPool : public std::vector<Thread*> {
- void init(size_t); // No constructor and destructor, threads rely on globals that should
- void exit(); // be initialized and valid during the whole thread lifetime.
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
+ void clear();
void set(size_t);
MainThread* main() const { return static_cast<MainThread*>(front()); }