#include "search.h"
#include "thread_win32_osx.h"
+namespace Stockfish {
/// Thread class keeps together all the thread-related stuff. We use
/// per-thread pawn and material hash tables so that once we get a
void idle_loop();
void start_searching();
void wait_for_search_finished();
+ size_t id() const { return idx; }
Pawns::Table pawnsTable;
Material::Table materialTable;
size_t pvIdx, pvLast;
- uint64_t ttHitAverage;
+ RunningAverage doubleExtensionAverage[COLOR_NB];
+ uint64_t nodesLastExplosive;
+ uint64_t nodesLastNormal;
+ std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
+ Value bestValue;
int selDepth, nmpMinPly;
Color nmpColor;
- std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
+ ExplosionState state;
+ Value optimism[COLOR_NB];
Position rootPos;
StateInfo rootState;
Search::RootMoves rootMoves;
Depth rootDepth, completedDepth;
+ Value rootDelta;
CounterMoveHistory counterMoves;
ButterflyHistory mainHistory;
LowPlyHistory lowPlyHistory;
CapturePieceToHistory captureHistory;
ContinuationHistory continuationHistory[2][2];
- Score contempt;
- int failedHighCnt;
+ Score trend;
};
extern ThreadPool Threads;
+} // namespace Stockfish
+
#endif // #ifndef THREAD_H_INCLUDED