struct SplitPoint {
SplitPoint *parent;
Position pos;
- SearchStack sstack[THREAD_MAX][PLY_MAX];
+ SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2];
SearchStack *parentSstack;
int ply;
Depth depth;
- volatile Value alpha, beta, bestValue;
+ volatile Value alpha, beta, bestValue, futilityValue;
+ Value approximateEval;
bool pvNode;
- Bitboard dcCandidates;
int master, slaves[THREAD_MAX];
Lock lock;
MovePicker *mp;
SplitPoint *splitPoint;
int activeSplitPoints;
uint64_t nodes;
+ uint64_t betaCutOffs[2];
bool failHighPly1;
volatile bool stop;
volatile bool running;
volatile bool idle;
volatile bool workIsWaiting;
volatile bool printCurrentLine;
- unsigned char pad[64];
+ unsigned char pad[64]; // set some distance among local data for each thread
};