/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
/// The implementation calls pthread_create() with the stack size parameter
/// equal to the linux 8MB default, on platforms that support it.
-#if defined(__APPLE__) || defined(__MINGW32__) || defined(__MINGW64__)
+#if defined(__APPLE__) || defined(__MINGW32__) || defined(__MINGW64__) || defined(USE_PTHREADS)
#include <pthread.h>
+namespace Stockfish {
+
static const size_t TH_STACK_SIZE = 8 * 1024 * 1024;
template <class T, class P = std::pair<T*, void(T::*)()>>
P* p = reinterpret_cast<P*>(ptr);
(p->first->*(p->second))(); // Call member function pointer
delete p;
- return NULL;
+ return nullptr;
}
class NativeThread {
pthread_attr_setstacksize(attr, TH_STACK_SIZE);
pthread_create(&thread, attr, start_routine<T>, new P(obj, fun));
}
- void join() { pthread_join(thread, NULL); }
+ void join() { pthread_join(thread, nullptr); }
};
+} // namespace Stockfish
+
#else // Default case: use STL classes
-typedef std::thread NativeThread;
+namespace Stockfish {
+
+using NativeThread = std::thread;
+
+} // namespace Stockfish
#endif