#include <kdebug.h>
#include <klocale.h>
-Timecode::Timecode(Formats format, int framesPerSecond,
- bool dropFrame): m_format(format), m_dropFrame(dropFrame),
- m_displayedFramesPerSecond(framesPerSecond) {
+Timecode::Timecode(Formats format, double framesPerSecond, bool dropFrame) :
+ m_format(format),
+ m_dropFrame(dropFrame),
+ m_displayedFramesPerSecond(framesPerSecond + 0.5),
+ m_realFps(framesPerSecond)
+{
}
-Timecode::~Timecode() {
+Timecode::~Timecode()
+{
}
-int Timecode::fps() {
+int Timecode::fps() const
+{
return m_displayedFramesPerSecond;
}
-int Timecode::getFrameCount(const QString duration, double fps) const {
+int Timecode::getFrameCount(const QString duration) const
+{
if (m_dropFrame) {
// calculate how many frames need to be dropped every minute.
int frames;
- int toDrop = (int) floor(600.0 * (m_displayedFramesPerSecond - fps) + 0.5);
+ int toDrop = (int) floor(600.0 * (m_displayedFramesPerSecond - m_realFps) + 0.5);
int perMinute = toDrop / 9;
int tenthMinute = toDrop % 9;
// Number of actual frames in a 10 minute interval :
int tenMinutes = (normalMinuteFrames * 9) + tenthMinuteFrames;
- frames = 6 * duration.section(":", 0, 0).toInt() * tenMinutes;
- int minutes = duration.section(":", 1, 1).toInt();
+ frames = 6 * duration.section(':', 0, 0).toInt() * tenMinutes;
+ int minutes = duration.section(':', 1, 1).toInt();
frames += ((int) minutes / 10) * tenMinutes;
int mins = minutes % 10;
if (mins > 0) {
if (mins > 0) frames += mins * normalMinuteFrames;
}
if (minutes % 10 > 0) frames -= perMinute;
- frames += duration.section(":", 2, 2).toInt() * m_displayedFramesPerSecond + duration.section(":", 3, 3).toInt();
+ frames += duration.section(':', 2, 2).toInt() * m_displayedFramesPerSecond + duration.section(':', 3, 3).toInt();
return frames;
}
- return (int)((duration.section(":", 0, 0).toInt()*3600.0 + duration.section(":", 1, 1).toInt()*60.0 + duration.section(":", 2, 2).toInt()) * fps + duration.section(":", 3, 3).toInt());
+ return (int)((duration.section(':', 0, 0).toInt()*3600.0 + duration.section(':', 1, 1).toInt()*60.0 + duration.section(':', 2, 2).toInt()) * m_realFps + duration.section(':', 3, 3).toInt());
}
-QString Timecode::getTimecode(const GenTime & time, double fps) const {
+QString Timecode::getTimecode(const GenTime & time) const
+{
switch (m_format) {
case HH_MM_SS_FF:
- return getTimecodeHH_MM_SS_FF(time, fps);
+ return getTimecodeHH_MM_SS_FF(time);
break;
case HH_MM_SS_HH:
return getTimecodeHH_MM_SS_HH(time);
break;
case Frames:
- return getTimecodeFrames(time, fps);
+ return getTimecodeFrames(time);
break;
case Seconds:
return getTimecodeSeconds(time);
kWarning() <<
"Unknown timecode format specified, defaulting to HH_MM_SS_FF"
<< endl;
- return getTimecodeHH_MM_SS_FF(time, fps);
+ return getTimecodeHH_MM_SS_FF(time);
}
}
-QString Timecode::getTimecodeFromFrames(int frames) {
+QString Timecode::getTimecodeFromFrames(int frames) const
+{
return getTimecodeHH_MM_SS_FF(frames);
}
+
+//static
+QString Timecode::getStringTimecode(int frames, const double &fps)
+{
+ // Returns the timecode in an hh:mm:ss format
+ int seconds = frames / (int) floor(fps + 0.5);
+ int minutes = seconds / 60;
+ seconds = seconds % 60;
+ int hours = minutes / 60;
+ minutes = minutes % 60;
+ QString text;
+ text.append(QString::number(hours).rightJustified(2, '0', false));
+ text.append(':');
+ text.append(QString::number(minutes).rightJustified(2, '0', false));
+ text.append(':');
+ text.append(QString::number(seconds).rightJustified(2, '0', false));
+ return text;
+}
+
+
//static
-QString Timecode::getEasyTimecode(const GenTime & time, const double &fps) {
+QString Timecode::getEasyTimecode(const GenTime & time, const double &fps)
+{
// Returns the timecode in an easily read display, like 3 min. 5 sec.
int frames = (int)time.frames(fps);
int seconds = frames / (int) floor(fps + 0.5);
bool trim = false;
if (hours != 0) {
- text.append(QString::number(hours).rightJustified(2, '0', FALSE));
- text.append(" " + i18n("hour") + " ");
+ text.append(QString::number(hours).rightJustified(2, '0', false));
+ text.append(' ' + i18n("hour") + ' ');
trim = true;
}
if (minutes != 0 || trim) {
if (!trim) {
text.append(QString::number(minutes));
} else
- text.append(QString::number(minutes).rightJustified(2, '0', FALSE));
- text.append(" " + i18n("min.") + " ");
+ text.append(QString::number(minutes).rightJustified(2, '0', false));
+ text.append(' ' + i18n("min.") + ' ');
trim = true;
}
if (seconds != 0 || trim) {
if (!trim) {
text.append(QString::number(seconds));
} else
- text.append(QString::number(seconds).rightJustified(2, '0', FALSE));
- text.append(" " + i18n("sec."));
+ text.append(QString::number(seconds).rightJustified(2, '0', false));
+ text.append(' ' + i18n("sec."));
trim = true;
}
if (!trim) {
text.append(QString::number(frames));
- text.append(" " + i18n("frames"));
+ text.append(' ' + i18n("frames"));
}
return text;
}
-QString Timecode::getTimecodeHH_MM_SS_FF(const GenTime & time, double fps) const {
+QString Timecode::getTimecodeHH_MM_SS_FF(const GenTime & time) const
+{
if (m_dropFrame)
- return getTimecodeDropFrame(time, fps);
+ return getTimecodeDropFrame(time);
- return getTimecodeHH_MM_SS_FF((int)time.frames(fps));
+ return getTimecodeHH_MM_SS_FF((int) time.frames(m_realFps));
}
-QString Timecode::getTimecodeHH_MM_SS_FF(int frames) const {
+QString Timecode::getTimecodeHH_MM_SS_FF(int frames) const
+{
+ if (m_dropFrame) {
+ return getTimecodeDropFrame(frames);
+ }
int seconds = frames / m_displayedFramesPerSecond;
frames = frames % m_displayedFramesPerSecond;
minutes = minutes % 60;
QString text;
-
- text.append(QString::number(hours).rightJustified(2, '0', FALSE));
- text.append(":");
- text.append(QString::number(minutes).rightJustified(2, '0', FALSE));
- text.append(":");
- text.append(QString::number(seconds).rightJustified(2, '0', FALSE));
- text.append(":");
- text.append(QString::number(frames).rightJustified(2, '0', FALSE));
+ text.append(QString::number(hours).rightJustified(2, '0', false));
+ text.append(':');
+ text.append(QString::number(minutes).rightJustified(2, '0', false));
+ text.append(':');
+ text.append(QString::number(seconds).rightJustified(2, '0', false));
+ text.append(':');
+ text.append(QString::number(frames).rightJustified(2, '0', false));
return text;
}
-QString Timecode::getTimecodeHH_MM_SS_HH(const GenTime & time) const {
+QString Timecode::getTimecodeHH_MM_SS_HH(const GenTime & time) const
+{
int hundredths = (int)(time.seconds() * 100);
int seconds = hundredths / 100;
hundredths = hundredths % 100;
QString text;
- text.append(QString::number(hours).rightJustified(2, '0', FALSE));
- text.append(":");
- text.append(QString::number(minutes).rightJustified(2, '0', FALSE));
- text.append(":");
- text.append(QString::number(seconds).rightJustified(2, '0', FALSE));
- text.append(":");
- text.append(QString::number(hundredths).rightJustified(2, '0', FALSE));
+ text.append(QString::number(hours).rightJustified(2, '0', false));
+ text.append(':');
+ text.append(QString::number(minutes).rightJustified(2, '0', false));
+ text.append(':');
+ text.append(QString::number(seconds).rightJustified(2, '0', false));
+ text.append(':');
+ text.append(QString::number(hundredths).rightJustified(2, '0', false));
return text;
}
-QString Timecode::getTimecodeFrames(const GenTime & time, double fps) const {
- return QString::number(time.frames(fps));
+QString Timecode::getTimecodeFrames(const GenTime & time) const
+{
+ return QString::number(time.frames(m_realFps));
}
-QString Timecode::getTimecodeSeconds(const GenTime & time) const {
+QString Timecode::getTimecodeSeconds(const GenTime & time) const
+{
return QString::number(time.seconds());
}
-QString Timecode::getTimecodeDropFrame(const GenTime & time, double fps) const {
+QString Timecode::getTimecodeDropFrame(const GenTime & time) const
+{
+ return getTimecodeDropFrame((int)time.frames(m_realFps));
+}
+
+QString Timecode::getTimecodeDropFrame(int frames) const
+{
// Calculate the timecode using dropframes to remove the difference in fps. Note that this algorithm should work
// for NTSC times, but is untested for any others - it is in no way an "official" algorithm, unless it's by fluke.
- int frames = (int)time.frames(fps);
// calculate how many frames need to be dropped every minute.
- int toDrop = (int) floor(600.0 * (m_displayedFramesPerSecond - fps) + 0.5);
+ int toDrop = (int) floor(600.0 * (m_displayedFramesPerSecond - m_realFps) + 0.5);
int perMinute = toDrop / 9;
int tenthMinute = toDrop % 9;
// THANK FUCK FOR THAT.
QString text;
- text.append(QString::number(hours).rightJustified(2, '0', FALSE));
- text.append(":");
+ text.append(QString::number(hours).rightJustified(2, '0', false));
+ text.append(':');
text.append(QString::number(tenMinuteIntervals));
text.append(QString::number(numMinutes));
- text.append(":");
- text.append(QString::number(seconds).rightJustified(2, '0', FALSE));
- text.append(":");
- text.append(QString::number(frames).rightJustified(2, '0', FALSE));
+ text.append(':');
+ text.append(QString::number(seconds).rightJustified(2, '0', false));
+ text.append(':');
+ text.append(QString::number(frames).rightJustified(2, '0', false));
return text;
}