TimeManagement Time; // Our global time management object
-/// init() is called at the beginning of the search and calculates the bounds
-/// of time allowed for the current game ply. We currently support:
-// 1) x basetime (+z increment)
-// 2) x moves in y seconds (+z increment)
+
+/// TimeManagement::init() is called at the beginning of the search and calculates
+/// the bounds of time allowed for the current game ply. We currently support:
+// 1) x basetime (+ z increment)
+// 2) x moves in y seconds (+ z increment)
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
- TimePoint minThinkingTime = TimePoint(Options["Minimum Thinking Time"]);
TimePoint moveOverhead = TimePoint(Options["Move Overhead"]);
TimePoint slowMover = TimePoint(Options["Slow Mover"]);
TimePoint npmsec = TimePoint(Options["nodestime"]);
startTime = limits.startTime;
- //Maximum move horizon of 50 moves
+ // Maximum move horizon of 50 moves
int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50;
// Make sure timeLeft is > 0 since we may use it as a divisor
}
// Never use more than 80% of the available time for this move
- optimumTime = std::max(minThinkingTime, TimePoint(opt_scale * timeLeft));
+ optimumTime = TimePoint(opt_scale * timeLeft);
maximumTime = TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, max_scale * optimumTime));
if (Options["Ponder"])