#define TIMEMAN_H_INCLUDED
#include "misc.h"
+#include "search.h"
/// The TimeManagement class computes the optimal time to think depending on
/// the maximum available time, the game move number and other parameters.
void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
int available() const { return int(optimumTime * unstablePvFactor * 0.76); }
int maximum() const { return maximumTime; }
- int elapsed() const { return now() - start; }
+ int elapsed() const { return int(Search::Limits.npmsec ? Search::RootPos.nodes_searched() : now() - start); }
int64_t availableNodes; // When in 'nodes as time' mode