#if !defined(TIMEMAN_H_INCLUDED)
#define TIMEMAN_H_INCLUDED
+/// The TimeManager class computes the optimal time to think depending on the
+/// maximum available time, the move game number and other parameters.
+
class TimeManager {
public:
-
- void init(int myTime, int myInc, int movesToGo, int currentPly);
+ void init(const Search::LimitsType& limits, int currentPly);
void pv_instability(int curChanges, int prevChanges);
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
int maximum_time() const { return maximumSearchTime; }