pix.loadFromData(QByteArray::fromBase64(base64.toAscii()));
}
QGraphicsPixmapItem *rec = m_scene->addPixmap(pix);
+ rec->setShapeMode(QGraphicsPixmapItem::BoundingRectShape);
rec->setData(Qt::UserRole, url);
if (!base64.isEmpty()) {
rec->setData(Qt::UserRole + 1, base64);