Transform() {
scalex = 1.0;
scaley = 1.0;
- rotate = 0.0;
+ rotatex = 0.0;
+ rotatey = 0.0;
+ rotatez = 0.0;
}
double scalex, scaley;
- double rotate;
+ double rotatex, rotatey, rotatez;
};
class TitleWidget : public QDialog , public Ui::TitleWidget_UI
* The path "/titles/" is appended to projectUrl to locate the actual directory that contains the title pngs. */
static QStringList getFreeTitleInfo(const KUrl &projectUrl, bool isClone = false);
+ /** \brief Return a list af all images included in a title
+ * \param xml The xml data for title
+ */
+ static QStringList extractImageList(QString xml);
+
+ /** \brief Return a list af all fonts included in a title
+ * \param xml The xml data for title
+ */
+ static QStringList extractFontList(QString xml);
+
/** \brief Build a filename from a projectUrl and a titleName
* \param projectUrl Url to directory of project.
* \param titleName Name of title, on the form "titleXXX"
virtual void resizeEvent(QResizeEvent * event);
private:
- QGraphicsRectItem *m_startViewport, *m_endViewport;
+ /** \brief Rectangle describing animation start viewport */
+ QGraphicsRectItem *m_startViewport;
+ /** \brief Rectangle describing animation end viewport */
+ QGraphicsRectItem *m_endViewport;
+ /** \brief Scene for the titler */
GraphicsSceneRectMove *m_scene;
+ /** \brief Initialize the animation properties (viewport size,...) */
void initAnimation();
QMap<QGraphicsItem*, Transform > m_transformations;
TitleDocument m_titledocument;
QAction *m_buttonLoad;
QAction *m_unicodeAction;
+ QAction *m_zUp;
+ QAction *m_zDown;
+ QAction *m_zTop;
+ QAction *m_zBottom;
/** \brief Dialog for entering unicode in text fields */
UnicodeDialog *m_unicodeDialog;
void checkButton(TITLETOOL toolType);
void adjustFrameSize();
+ /** \brief Add a "start" and "end" info text to the animation viewports */
+ void addAnimInfoText();
+ /** \brief Update font for the "start" and "end" info text */
+ void updateInfoText();
+ /** \brief Remove the "start" and "end" info text from animation viewports */
+ void deleteAnimInfoText();
+
+ qreal maxZIndex();
+ /**
+ * \brief Get the minimum/maximum z index value of items.
+ * \param maxBound true: Use maximum z index. false: Use minimum
+ * \param intersectingOnly Only considers the items intersecting with
+ * the currently selected item if true.
+ */
+ qreal zIndexBounds(bool maxBound, bool intersectingOnly);
+
+ void itemRotate(qreal val, int axis);
public slots:
void slotNewText(QGraphicsTextItem *tt);
void setupViewports();
void zIndexChanged(int);
void itemScaled(int);
- void itemRotate(int);
+ void itemRotateX(qreal);
+ void itemRotateY(qreal);
+ void itemRotateZ(qreal);
void saveTitle(KUrl url = KUrl());
void loadTitle(KUrl url = KUrl());
/** \brief Called when accepted, stores the user selections for next time use */
void slotAccepted();
+
+ void slotFontText(const QString& s);
+
+ void slotAddEffect(int ix);
+ void slotEditBlur(int ix);
+ void slotEditShadow();
+ void slotEditTypewriter(int ix);
+
+ /** \brief Changes the z index of objects. */
+ void slotZIndexUp();
+ void slotZIndexDown();
+ void slotZIndexTop();
+ void slotZIndexBottom();
};