#define TITLEWIDGET_H
-#include <QDialog>
-
-#include <QMap>
-
#include "ui_titlewidget_ui.h"
#include "titledocument.h"
#include "renderer.h"
#include "graphicsscenerectmove.h"
+#include "unicodedialog.h"
+#include "timecode.h"
+#include <QMap>
+#include <QSignalMapper>
+class TitleTemplate
+{
+public:
+ QString file;
+ QString name;
+ QIcon icon;
+};
-class Transform {
+class Transform
+{
public:
Transform() {
scalex = 1.0;
scaley = 1.0;
- rotate = 0.0;
+ rotatex = 0.0;
+ rotatey = 0.0;
+ rotatez = 0.0;
}
double scalex, scaley;
- double rotate;
+ double rotatex, rotatey, rotatez;
};
-class TitleWidget : public QDialog , public Ui::TitleWidget_UI {
+
+class TitleWidget : public QDialog , public Ui::TitleWidget_UI
+{
Q_OBJECT
public:
/** \brief Constructor
* \param projectPath Path to use when user requests loading or saving of titles as .kdenlivetitle documents */
- TitleWidget(KUrl url, QString projectPath, Render *render, QWidget *parent = 0);
+ TitleWidget(KUrl url, Timecode tc, QString projectTitlePath, Render *render, QWidget *parent = 0);
+ virtual ~TitleWidget();
QDomDocument xml();
void setXml(QDomDocument doc);
* ".png" as the second element.
*
* The path "/titles/" is appended to projectUrl to locate the actual directory that contains the title pngs. */
- static QStringList getFreeTitleInfo(const KUrl &projectUrl);
+ static QStringList getFreeTitleInfo(const KUrl &projectUrl, bool isClone = false);
+
+ /** \brief Return a list af all images included in a title
+ * \param xml The xml data for title
+ */
+ static QStringList extractImageList(QString xml);
+
+ /** \brief Return a list af all fonts included in a title
+ * \param xml The xml data for title
+ */
+ static QStringList extractFontList(QString xml);
/** \brief Build a filename from a projectUrl and a titleName
* \param projectUrl Url to directory of project.
* returned. */
static QString getTitleResourceFromName(const KUrl &projectUrl, const QString &titleName);
+ /** \brief Get clip duration. */
+ int duration() const;
+ /** load Title Templates*/
+ static void refreshTitleTemplates();
+
protected:
virtual void resizeEvent(QResizeEvent * event);
private:
- QGraphicsPolygonItem *startViewport, *endViewport;
+ /** \brief Rectangle describing animation start viewport */
+ QGraphicsRectItem *m_startViewport;
+ /** \brief Rectangle describing animation end viewport */
+ QGraphicsRectItem *m_endViewport;
+ /** \brief Scene for the titler */
GraphicsSceneRectMove *m_scene;
- void initViewports();
- QMap<QGraphicsItem*, Transform > transformations;
+ /** \brief Initialize the animation properties (viewport size,...) */
+ void initAnimation();
+ QMap<QGraphicsItem*, Transform > m_transformations;
TitleDocument m_titledocument;
QGraphicsRectItem *m_frameBorder;
QGraphicsPixmapItem *m_frameImage;
QAction *m_buttonCursor;
QAction *m_buttonSave;
QAction *m_buttonLoad;
+
+ QAction *m_unicodeAction;
+ QAction *m_zUp;
+ QAction *m_zDown;
+ QAction *m_zTop;
+ QAction *m_zBottom;
+
+ /** \brief Dialog for entering unicode in text fields */
+ UnicodeDialog *m_unicodeDialog;
/** project path for storing title clips */
- QString m_projectPath;
+ QString m_projectTitlePath;
+ Timecode m_tc;
+ QString lastDocumentHash;
+
+ /** See http://doc.trolltech.com/4.5/signalsandslots.html#advanced-signals-and-slots-usage */
+ QSignalMapper *m_signalMapper;
+
+ enum ValueType { ValueWidth = 0, ValueHeight = 1 };
+
+ /** \brief Sets the font weight value in the combo box. (#909) */
+ void setFontBoxWeight(int weight);
+
/** \brief Store the current choices of font, background and rect values */
void writeChoices();
/** \brief Read the last stored choices into the dialog */
void readChoices();
+ /** \brief Update the displayed X/Y coordinate values */
+ void updateCoordinates(QGraphicsItem *i);
+ /** \brief Update displayed width/height values */
+ void updateDimension(QGraphicsItem *i);
+ /** \brief Update displayed rotation/zoom values */
+ void updateRotZoom(QGraphicsItem *i);
+
+ /** \brief Update the item's position */
+ void updatePosition(QGraphicsItem *i);
+
+ void textChanged(QGraphicsTextItem *i);
+ void updateAxisButtons(QGraphicsItem *i);
+
+ void updateTextOriginX();
+ void updateTextOriginY();
+
+ /** \brief Enables the toolbars suiting to toolType */
+ void enableToolbars(TITLETOOL toolType);
+ /** \brief Shows the toolbars suiting to toolType */
+ void showToolbars(TITLETOOL toolType);
+ /** \brief Check a tool button. */
+ void checkButton(TITLETOOL toolType);
+
+ void adjustFrameSize();
+ /** \brief Add a "start" and "end" info text to the animation viewports */
+ void addAnimInfoText();
+ /** \brief Update font for the "start" and "end" info text */
+ void updateInfoText();
+ /** \brief Remove the "start" and "end" info text from animation viewports */
+ void deleteAnimInfoText();
+
+ qreal maxZIndex();
+ /**
+ * \brief Get the minimum/maximum z index value of items.
+ * \param maxBound true: Use maximum z index. false: Use minimum
+ * \param intersectingOnly Only considers the items intersecting with
+ * the currently selected item if true.
+ */
+ qreal zIndexBounds(bool maxBound, bool intersectingOnly);
+
+ void itemRotate(qreal val, int axis);
public slots:
void slotNewText(QGraphicsTextItem *tt);
void slotNewRect(QGraphicsRectItem *rect);
void slotChangeBackground();
void selectionChanged();
- void textChanged();
void rectChanged();
- void fontBold();
void setupViewports();
void zIndexChanged(int);
void itemScaled(int);
- void itemRotate(int);
- void itemHCenter();
- void itemVCenter();
+ void itemRotateX(qreal);
+ void itemRotateY(qreal);
+ void itemRotateZ(qreal);
void saveTitle(KUrl url = KUrl());
- void loadTitle();
- QImage renderedPixmap();
+ void loadTitle(KUrl url = KUrl());
private slots:
void slotAdjustSelectedItem();
- void slotUpdateZoom(int pos);
+
+ /**
+ * \brief Switches the origin of the x axis between left and right
+ * border of the frame (offset from left/right frame border)
+ * \param originLeft Take left border?
+ *
+ * Called when the origin of the x coorinate has been changed. The
+ * x origin will either be at the left or at the right side of the frame.
+ *
+ * When the origin of the x axis is at the left side, the user can
+ * enter the distance between an element's left border and the left
+ * side of the frame.
+ *
+ * When on the right, the distance from the right border of the
+ * frame to the right border of the element can be entered. This
+ * would result in negative values as long as the element's right
+ * border is at the left of the frame's right border. As that is
+ * usually the case, I additionally invert the x axis.
+ *
+ * Default value is left.
+ *
+ * |----l----->|#######|----r--->|
+ * | |---w-->| |
+ * | |#######| |
+ * | |
+ * |----------m_frameWidth------>|
+ * | |
+ *
+ * Left selected: Value = l
+ * Right selected: Value = r
+ *
+ * To calculate between the two coorindate systems:
+ * l = m_frameWidth - w - r
+ * r = m_frameWidth - w - l
+ *
+ */
+ void slotOriginXClicked();
+ /** \brief Same as slotOriginYChanged, but for the Y axis; default is top.
+ * \param originTop Take top border? */
+ void slotOriginYClicked();
+
+ /** \brief Update coorinates of text fields if necessary and text has changed */
+ void slotChanged();
+
+ /** \param valueType Of type ValueType */
+ void slotValueChanged(int valueType);
+
void slotZoom(bool up);
+ void slotUpdateZoom(int pos);
void slotAdjustZoom();
void slotZoomOneToOne();
+
void slotUpdateText();
+ void slotInsertUnicode();
+ void slotInsertUnicodeString(QString);
+
void displayBackgroundFrame();
+
void setCurrentItem(QGraphicsItem *item);
+
void slotTextTool();
void slotRectTool();
void slotSelectTool();
void slotImageTool();
+
+ void slotAnimStart(bool);
+ void slotAnimEnd(bool);
+ void slotKeepAspect(bool keep);
+
+ void itemHCenter();
+ void itemVCenter();
+ void itemTop();
+ void itemBottom();
+ void itemLeft();
+ void itemRight();
+ void slotResize50();
+ void slotResize100();
+ void slotResize200();
+
/** \brief Called when accepted, stores the user selections for next time use */
void slotAccepted();
+
+ void slotFontText(const QString& s);
+
+ void slotAddEffect(int ix);
+ void slotEditBlur(int ix);
+ void slotEditShadow();
+ void slotEditTypewriter(int ix);
+
+ /** \brief Changes the z index of objects. */
+ void slotZIndexUp();
+ void slotZIndexDown();
+ void slotZIndexTop();
+ void slotZIndexBottom();
+ void templateIndexChanged(int);
};