#include <QMap>
#include <QSignalMapper>
+class TitleTemplate
+{
+public:
+ QString file;
+ QString name;
+ QIcon icon;
+};
class Transform
{
Transform() {
scalex = 1.0;
scaley = 1.0;
- rotate = 0.0;
+ rotatex = 0.0;
+ rotatey = 0.0;
+ rotatez = 0.0;
}
double scalex, scaley;
- double rotate;
+ double rotatex, rotatey, rotatez;
};
+
class TitleWidget : public QDialog , public Ui::TitleWidget_UI
{
Q_OBJECT
* The path "/titles/" is appended to projectUrl to locate the actual directory that contains the title pngs. */
static QStringList getFreeTitleInfo(const KUrl &projectUrl, bool isClone = false);
+ /** \brief Return a list af all images included in a title
+ * \param xml The xml data for title
+ */
+ static QStringList extractImageList(QString xml);
+
+ /** \brief Return a list af all fonts included in a title
+ * \param xml The xml data for title
+ */
+ static QStringList extractFontList(QString xml);
+
/** \brief Build a filename from a projectUrl and a titleName
* \param projectUrl Url to directory of project.
* \param titleName Name of title, on the form "titleXXX"
* returned. */
static QString getTitleResourceFromName(const KUrl &projectUrl, const QString &titleName);
- /** \brief returns the size of the rendered pixmap
- *
- */
- const QRect renderedRect();
-
/** \brief Get clip duration. */
int duration() const;
+ /** load Title Templates*/
+ static void refreshTitleTemplates();
protected:
virtual void resizeEvent(QResizeEvent * event);
private:
- QGraphicsPolygonItem *m_startViewport, *m_endViewport;
+ /** \brief Rectangle describing animation start viewport */
+ QGraphicsRectItem *m_startViewport;
+ /** \brief Rectangle describing animation end viewport */
+ QGraphicsRectItem *m_endViewport;
+ /** \brief Scene for the titler */
GraphicsSceneRectMove *m_scene;
- void initViewports();
+ /** \brief Initialize the animation properties (viewport size,...) */
+ void initAnimation();
QMap<QGraphicsItem*, Transform > m_transformations;
TitleDocument m_titledocument;
QGraphicsRectItem *m_frameBorder;
QAction *m_buttonLoad;
QAction *m_unicodeAction;
+ QAction *m_zUp;
+ QAction *m_zDown;
+ QAction *m_zTop;
+ QAction *m_zBottom;
/** \brief Dialog for entering unicode in text fields */
UnicodeDialog *m_unicodeDialog;
/** project path for storing title clips */
QString m_projectTitlePath;
Timecode m_tc;
+ QString lastDocumentHash;
/** See http://doc.trolltech.com/4.5/signalsandslots.html#advanced-signals-and-slots-usage */
QSignalMapper *m_signalMapper;
void checkButton(TITLETOOL toolType);
void adjustFrameSize();
+ /** \brief Add a "start" and "end" info text to the animation viewports */
+ void addAnimInfoText();
+ /** \brief Update font for the "start" and "end" info text */
+ void updateInfoText();
+ /** \brief Remove the "start" and "end" info text from animation viewports */
+ void deleteAnimInfoText();
+
+ qreal maxZIndex();
+ /**
+ * \brief Get the minimum/maximum z index value of items.
+ * \param maxBound true: Use maximum z index. false: Use minimum
+ * \param intersectingOnly Only considers the items intersecting with
+ * the currently selected item if true.
+ */
+ qreal zIndexBounds(bool maxBound, bool intersectingOnly);
+
+ void itemRotate(qreal val, int axis);
public slots:
void slotNewText(QGraphicsTextItem *tt);
void setupViewports();
void zIndexChanged(int);
void itemScaled(int);
- void itemRotate(int);
- void itemHCenter();
- void itemVCenter();
+ void itemRotateX(qreal);
+ void itemRotateY(qreal);
+ void itemRotateZ(qreal);
void saveTitle(KUrl url = KUrl());
void loadTitle(KUrl url = KUrl());
- QImage renderedPixmap();
private slots:
void slotAdjustSelectedItem();
void slotSelectTool();
void slotImageTool();
+ void slotAnimStart(bool);
+ void slotAnimEnd(bool);
+ void slotKeepAspect(bool keep);
+
+ void itemHCenter();
+ void itemVCenter();
+ void itemTop();
+ void itemBottom();
+ void itemLeft();
+ void itemRight();
+ void slotResize50();
+ void slotResize100();
+ void slotResize200();
/** \brief Called when accepted, stores the user selections for next time use */
void slotAccepted();
+
+ void slotFontText(const QString& s);
+
+ void slotAddEffect(int ix);
+ void slotEditBlur(int ix);
+ void slotEditShadow();
+ void slotEditTypewriter(int ix);
+
+ /** \brief Changes the z index of objects. */
+ void slotZIndexUp();
+ void slotZIndexDown();
+ void slotZIndexTop();
+ void slotZIndexBottom();
+ void templateIndexChanged(int);
};