connect(m_trackview, SIGNAL(updateTrackHeaders()), this, SLOT(slotRepaintTracks()));
parseDocument(m_doc->toXml());
- int error = m_doc->setSceneList();
- if (error == -1) *ok = false;
+ if (m_doc->setSceneList() == -1) *ok = false;
else *ok = true;
connect(m_trackview, SIGNAL(cursorMoved(int, int)), m_ruler, SLOT(slotCursorMoved(int, int)));
connect(m_trackview->horizontalScrollBar(), SIGNAL(valueChanged(int)), m_ruler, SLOT(slotMoveRuler(int)));