if (m_doc->setSceneList() == -1) *ok = false;
else *ok = true;
connect(m_trackview, SIGNAL(cursorMoved(int, int)), m_ruler, SLOT(slotCursorMoved(int, int)));
+ connect(m_trackview, SIGNAL(updateRuler()), m_ruler, SLOT(updateRuler()));
+
connect(m_trackview->horizontalScrollBar(), SIGNAL(valueChanged(int)), m_ruler, SLOT(slotMoveRuler(int)));
connect(m_trackview->horizontalScrollBar(), SIGNAL(rangeChanged(int, int)), this, SLOT(slotUpdateVerticalScroll(int, int)));
connect(m_trackview, SIGNAL(mousePosition(int)), this, SIGNAL(mousePosition(int)));
void TrackView::moveCursorPos(int pos)
{
- m_trackview->setCursorPos(pos, false);
+ m_trackview->setCursorPos(pos);
}
void TrackView::slotChangeZoom(int horizontal, int vertical)