int inPoint() const;
int fitZoom() const;
+ /** @brief Updates (redraws) the ruler.
+ *
+ * Used to change from displaying frames to timecode or vice versa. */
+ void updateRuler();
+
+
protected:
virtual void keyPressEvent(QKeyEvent * event);
private slots:
void setCursorPos(int pos);
void moveCursorPos(int pos);
- /** @brief Rebuild the track headers */
+ /** @brief Rebuilds the track headers */
void slotRebuildTrackHeaders();
/** @brief The tracks count or a track name changed, rebuild and notify */
void slotReloadTracks();
void slotChangeTrackLock(int ix, bool lock);
void slotVerticalZoomDown();
void slotVerticalZoomUp();
- void slotRenameTrack(int ix);
+
+ /** @brief Changes the name of a track.
+ * @param ix Number of the track
+ * @param name New name */
+ void slotRenameTrack(int ix, QString name);
void slotRepaintTracks();
- /** @brief Adjust margins of header area
+
+ /** @brief Adjusts the margins of the header area.
*
* Avoid a shift between header area and trackview if
* the horizontal scrollbar is visible and the position
* of the vertical scrollbar is maximal */
void slotUpdateVerticalScroll(int min, int max);
+ /** @brief Parse tracks to see if project has audio in it.
+ *
+ * Parses all tracks to check if there is audio data. */
+ void slotCheckProjectAudio();
+
signals:
void mousePosition(int);
void cursorMoved();
void zoneMoved(int, int);
void insertTrack(int);
void deleteTrack(int);
- void changeTrack(int);
+ void configTrack(int);
void updateTracksInfo();
void setZoom(int);
+ /** @brief Inform render widget if our project has audio */
+ void projectHasAudio(bool);
};
#endif