private slots:
void setCursorPos(int pos);
void moveCursorPos(int pos);
- void slotTransitionItemSelected(Transition*);
+ void slotTransitionItemSelected(Transition*, bool update);
void slotRebuildTrackHeaders();
signals:
void mousePosition(int);
void cursorMoved();
- void transitionItemSelected(Transition*);
+ void transitionItemSelected(Transition*, bool);
void zoneMoved(int, int);
};