#include <KRuler>
#include "customtrackscene.h"
+#include "effectslist.h"
#include "ui_timeline_ui.h"
+#include "definitions.h"
class ClipItem;
class Transition;
int outPoint() const;
int inPoint() const;
int fitZoom() const;
+
/** @brief Updates (redraws) the ruler.
*
* Used to change from displaying frames to timecode or vice versa. */
void updateRuler();
+ /** @brief Parse tracks to see if project has audio in it.
+ *
+ * Parses all tracks to check if there is audio data. */
+ bool checkProjectAudio() const;
+
protected:
virtual void keyPressEvent(QKeyEvent * event);
void slotDeleteClip(const QString &clipId);
void slotChangeZoom(int horizontal, int vertical = -1);
void setDuration(int dur);
- void slotSetZone(QPoint p);
+ void slotSetZone(QPoint p, bool updateDocumentProperties = true);
private:
CustomRuler *m_ruler;
int slotAddProjectTrack(int ix, QDomElement xml, bool locked);
DocClipBase *getMissingProducer(const QString id) const;
void adjustTrackHeaders();
+ void slotAddProjectEffects(QDomNodeList effects, QDomElement parentNode, ClipItem *clip, int trackIndex);
private slots:
void setCursorPos(int pos);
void moveCursorPos(int pos);
- /** @brief Rebuild the track headers */
+ /** @brief Rebuilds the track headers */
void slotRebuildTrackHeaders();
/** @brief The tracks count or a track name changed, rebuild and notify */
void slotReloadTracks();
void slotChangeTrackLock(int ix, bool lock);
void slotVerticalZoomDown();
void slotVerticalZoomUp();
- void slotRenameTrack(int ix);
+
+ /** @brief Changes the name of a track.
+ * @param ix Number of the track
+ * @param name New name */
+ void slotRenameTrack(int ix, QString name);
void slotRepaintTracks();
- /** @brief Adjust margins of header area
+
+ /** @brief Adjusts the margins of the header area.
*
* Avoid a shift between header area and trackview if
* the horizontal scrollbar is visible and the position
* of the vertical scrollbar is maximal */
void slotUpdateVerticalScroll(int min, int max);
+ void slotShowTrackEffects(int);
+ /** @brief Update the track label showing applied effects.*/
+ void slotUpdateTrackEffectState(int);
signals:
void mousePosition(int);
void zoneMoved(int, int);
void insertTrack(int);
void deleteTrack(int);
- void changeTrack(int);
+ void configTrack(int);
void updateTracksInfo();
void setZoom(int);
+ void showTrackEffects(int, TrackInfo);
};
#endif