private slots:
void setCursorPos(int pos);
void moveCursorPos(int pos);
- void slotClipItemSelected(ClipItem*);
void slotTransitionItemSelected(Transition*);
void slotRebuildTrackHeaders();
signals:
void mousePosition(int);
void cursorMoved();
- void clipItemSelected(ClipItem*);
void transitionItemSelected(Transition*);
void zoneMoved(int, int);
};