const QRectF mapped = painter->worldTransform().mapRect(br);
QPointF p1(br.x(), br.y() + br.height() / 2 - 7);
- painter->setWorldMatrixEnabled(false);
+ painter->setWorldTransform(QTransform());
QPainterPath p;
p.addRect(exposed);
+
QPainterPath q;
- q.addRoundedRect(mapped.adjusted(0, 0, -1, -1), 3, 3);
+ q.addRoundedRect(mapped, 3, 3);
painter->setClipPath(p.intersected(q));
painter->fillRect(exposed, brush());
const QString text = m_name + (m_forceTransitionTrack ? "|>" : QString());
const QRectF txtBounding = painter->boundingRect(mapped, Qt::AlignHCenter | Qt::AlignVCenter, ' ' + text + ' ');
painter->setBrush(framePen.color());
- painter->setPen(Qt::NoPen);
+ painter->setPen(framePen.color());
painter->drawRoundedRect(txtBounding, 3, 3);
painter->setBrush(QBrush(Qt::NoBrush));
int newTrack = newPos.y() / KdenliveSettings::trackheight();
newTrack = qMin(newTrack, projectScene()->tracksCount() - 1);
newTrack = qMax(newTrack, 0);
+ QStringList lockedTracks = property("locked_tracks").toStringList();
+ if (lockedTracks.contains(QString::number(newTrack))) {
+ // Trying to move to a locked track
+ return pos();
+ }
newPos.setY((int)(newTrack * KdenliveSettings::trackheight() + itemOffset() + 1));
// Only one clip is moving
QRectF sceneShape = rect();