if (m_automaticTransition) m_parameters.setAttribute("automatic", 1);
else if (m_parameters.attribute("automatic") == "1") m_automaticTransition = true;
if (m_parameters.attribute("force_track") == "1") m_forceTransitionTrack = true;
- m_name = m_parameters.elementsByTagName("name").item(0).toElement().text();
+ m_name = i18n(m_parameters.elementsByTagName("name").item(0).toElement().text().toUtf8().data());
m_secondClip = 0;
//m_referenceClip->addTransition(this);
Transition::~Transition()
{
blockSignals(true);
+#if QT_VERSION >= 0x040600
delete m_startAnimation;
+#endif
if (scene()) scene()->removeItem(this);
}
return tr;
}
-QString Transition::transitionName() const
+QString Transition::transitionTag() const
{
- return m_name;
+ return m_parameters.attribute("tag");
}
-QString Transition::transitionTag() const
+QStringList Transition::transitionInfo() const
{
- return m_parameters.attribute("tag");
+ QStringList info;
+ info << m_name << m_parameters.attribute("tag") << m_parameters.attribute("id");
+ return info;
}
bool Transition::isAutomatic() const
m_parameters = params;
if (m_parameters.attribute("force_track") == "1") setForcedTrack(true, m_parameters.attribute("transition_btrack").toInt());
else if (m_parameters.attribute("force_track") == "0") setForcedTrack(false, m_parameters.attribute("transition_btrack").toInt());
- m_name = m_parameters.elementsByTagName("name").item(0).toElement().text();
+ m_name = i18n(m_parameters.elementsByTagName("name").item(0).toElement().text().toUtf8().data());
update();
}
//virtual
QVariant Transition::itemChange(GraphicsItemChange change, const QVariant &value)
{
+ if (change == QGraphicsItem::ItemSelectedChange) {
+ if (value.toBool()) setZValue(10);
+ else setZValue(3);
+ }
if (change == ItemPositionChange && scene()) {
// calculate new position.
QPointF newPos = value.toPointF();
if (!items.isEmpty()) {
for (int i = 0; i < items.count(); i++) {
+ if (!items.at(i)->isEnabled()) continue;
if (items.at(i)->type() == type()) {
// Collision! Don't move.
//kDebug()<<"/// COLLISION WITH ITEM: "<<items.at(i)->boundingRect()<<", POS: "<<items.at(i)->pos()<<", ME: "<<newPos;