m_effectEdit->setFrameSize(p);
m_autoTrackTransition = nextTrack;
disconnect(m_effectEdit->monitor(), SIGNAL(renderPosition(int)), this, SLOT(slotRenderPos(int)));
- if (t == m_usedTransition) {
+ if (t == m_usedTransition) {
if (t == NULL) return;
if (update) {
transitionTrack->blockSignals(true);
{
if (!isEnabled()) return;
if (m_effectEdit->needsMonitorEffectScene()) {
- if (renderPos >= m_usedTransition->startPos().frames(KdenliveSettings::project_fps()) && renderPos <= m_usedTransition->endPos().frames(KdenliveSettings::project_fps())) {
+ if (renderPos >= m_usedTransition->startPos().frames(KdenliveSettings::project_fps()) && renderPos < m_usedTransition->endPos().frames(KdenliveSettings::project_fps())) {
if (!m_effectEdit->monitor()->effectSceneDisplayed()) {
m_effectEdit->monitor()->slotShowEffectScene(true);
}