void TransitionSettings::slotCheckMonitorPosition(int renderPos)
{
if (renderPos >= m_usedTransition->startPos().frames(KdenliveSettings::project_fps()) && renderPos <= m_usedTransition->endPos().frames(KdenliveSettings::project_fps())) {
- if (!m_effectEdit->monitor()->getEffectEdit()->getScene()->views().at(0)->isVisible())
- m_effectEdit->monitor()->slotEffectScene(true);
+ if (!m_effectEdit->monitor()->effectSceneDisplayed())
+ //m_effectEdit->monitor()->getEffectEdit()->getScene()->views().at(0)->isVisible())
+ m_effectEdit->monitor()->slotShowEffectScene(true);
} else {
- m_effectEdit->monitor()->slotEffectScene(false);
+ m_effectEdit->monitor()->slotShowEffectScene(false);
}
}