connect(transitionList, SIGNAL(activated(int)), this, SLOT(slotTransitionChanged()));
connect(transitionTrack, SIGNAL(activated(int)), this, SLOT(slotTransitionTrackChanged()));
- connect(m_effectEdit, SIGNAL(parameterChanged(const QDomElement&, const QDomElement&, int)), this , SLOT(slotUpdateEffectParams(const QDomElement&, const QDomElement&)));
+ connect(m_effectEdit, SIGNAL(parameterChanged(const QDomElement, const QDomElement, int)), this , SLOT(slotUpdateEffectParams(const QDomElement, const QDomElement)));
connect(m_effectEdit, SIGNAL(checkMonitorPosition(int)), this, SLOT(slotCheckMonitorPosition(int)));
connect(monitor, SIGNAL(renderPosition(int)), this, SLOT(slotRenderPos(int)));
}
}
-void TransitionSettings::slotUpdateEffectParams(const QDomElement &oldparam, const QDomElement ¶m)
+void TransitionSettings::slotUpdateEffectParams(const QDomElement oldparam, const QDomElement param)
{
if (m_usedTransition) {
m_usedTransition->setTransitionParameters(param);