#include "effectstackedit.h"
#include "kdenlivesettings.h"
#include "mainwindow.h"
+#include "monitoreditwidget.h"
+#include "monitorscene.h"
#include <KDebug>
vbox1->setSpacing(0);
vbox1->addWidget(m_effectEdit);
frame->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum));
- connect(m_effectEdit, SIGNAL(seekTimeline(int)), this, SIGNAL(seekTimeline(int)));
+ connect(m_effectEdit, SIGNAL(seekTimeline(int)), this, SLOT(slotSeekTimeline(int)));
setEnabled(false);
QList<QStringList> transitionsList;
connect(transitionList, SIGNAL(activated(int)), this, SLOT(slotTransitionChanged()));
connect(transitionTrack, SIGNAL(activated(int)), this, SLOT(slotTransitionTrackChanged()));
- connect(m_effectEdit, SIGNAL(parameterChanged(const QDomElement&, const QDomElement&)), this , SLOT(slotUpdateEffectParams(const QDomElement&, const QDomElement&)));
+ connect(m_effectEdit, SIGNAL(parameterChanged(const QDomElement, const QDomElement, int)), this , SLOT(slotUpdateEffectParams(const QDomElement, const QDomElement)));
+ connect(m_effectEdit, SIGNAL(checkMonitorPosition(int)), this, SLOT(slotCheckMonitorPosition(int)));
connect(monitor, SIGNAL(renderPosition(int)), this, SLOT(slotRenderPos(int)));
}
}
-void TransitionSettings::slotUpdateEffectParams(const QDomElement &oldparam, const QDomElement ¶m)
+void TransitionSettings::slotUpdateEffectParams(const QDomElement oldparam, const QDomElement param)
{
if (m_usedTransition) {
m_usedTransition->setTransitionParameters(param);
m_effectEdit->slotSyncEffectsPos(pos - m_usedTransition->startPos().frames(KdenliveSettings::project_fps()));
}
+void TransitionSettings::slotSeekTimeline(int pos)
+{
+ if (m_usedTransition)
+ emit seekTimeline(m_usedTransition->startPos().frames(KdenliveSettings::project_fps()) + pos);
+}
+
+void TransitionSettings::slotCheckMonitorPosition(int renderPos)
+{
+ if (renderPos >= m_usedTransition->startPos().frames(KdenliveSettings::project_fps()) && renderPos <= m_usedTransition->endPos().frames(KdenliveSettings::project_fps())) {
+ if (!m_effectEdit->monitor()->getEffectEdit()->getScene()->views().at(0)->isVisible())
+ m_effectEdit->monitor()->slotEffectScene(true);
+ } else {
+ m_effectEdit->monitor()->slotEffectScene(false);
+ }
+}
+
+
#include "transitionsettings.moc"