public slots:
void slotTransitionItemSelected(Transition* t, int nextTrack, QPoint p, bool update);
void slotTransitionChanged(bool reinit = true, bool updateCurrent = false);
- void slotUpdateEffectParams(const QDomElement&, const QDomElement&);
+ void slotUpdateEffectParams(const QDomElement, const QDomElement);
private slots:
/** @brief Sets the new B track for the transition (automatic or forced). */
void slotTransitionTrackChanged();
/** @brief Pass position changes of the timeline cursor to the effects to keep their local timelines in sync. */
void slotRenderPos(int pos);
+ void slotSeekTimeline(int pos);
+ void slotCheckMonitorPosition(int renderPos);
signals:
void transitionUpdated(Transition *, QDomElement);