Ui::TransitionSettings_UI ui;
EffectStackEdit *effectEdit;
Transition* m_usedTransition;
+
public slots:
void slotTransitionItemSelected(Transition*);
- void slotTransitionChanged();
+ void slotTransitionChanged(bool reinit = true);
void slotUpdateEffectParams(const QDomElement&, const QDomElement&);
+
signals:
void transitionUpdated(Transition *, QDomElement);
void transferParamDesc(const QDomElement&, int , int);