/*
- Glaurung, a UCI chess playing engine.
- Copyright (C) 2004-2008 Tord Romstad
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
+ Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
- Glaurung is free software: you can redistribute it and/or modify
+ Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
-
- Glaurung is distributed in the hope that it will be useful,
+
+ Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
-
+
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
#include <cassert>
-#include <cmath>
+#include <cstring>
+#include "movegen.h"
#include "tt.h"
+// The main transposition table
+TranspositionTable TT;
////
//// Functions
////
-/// Constructor
+TranspositionTable::TranspositionTable() {
-TranspositionTable::TranspositionTable(unsigned mbSize) {
size = 0;
- generation = 0;
- writes = 0;
entries = 0;
- this->set_size(mbSize);
+ generation = 0;
}
-
-/// Destructor
-
TranspositionTable::~TranspositionTable() {
+
delete [] entries;
}
/// TranspositionTable::set_size sets the size of the transposition table,
/// measured in megabytes.
-void TranspositionTable::set_size(unsigned mbSize) {
- unsigned newSize;
-
- assert(mbSize >= 4 && mbSize <= 1024);
-
- for(newSize = 1024; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20);
- newSize *= 2);
- newSize /= 2;
-
- if(newSize != size) {
- size = newSize;
- delete [] entries;
- entries = new TTEntry[size * 4];
- if(entries == NULL) {
- std::cerr << "Failed to allocate " << mbSize
- << " MB for transposition table."
- << std::endl;
- exit(EXIT_FAILURE);
- }
- this->clear();
+void TranspositionTable::set_size(size_t mbSize) {
+
+ size_t newSize = 1024;
+
+ // We store a cluster of ClusterSize number of TTEntry for each position
+ // and newSize is the maximum number of storable positions.
+ while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
+ newSize *= 2;
+
+ if (newSize != size)
+ {
+ size = newSize;
+ delete [] entries;
+ entries = new TTCluster[size];
+ if (!entries)
+ {
+ std::cerr << "Failed to allocate " << mbSize
+ << " MB for transposition table." << std::endl;
+ Application::exit_with_failure();
+ }
}
}
/// TranspositionTable::clear overwrites the entire transposition table
-/// with zeroes. It is called whenever the table is resized, or when the
+/// with zeroes. It is called whenever the table is resized, or when the
/// user asks the program to clear the table (from the UCI interface).
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
void TranspositionTable::clear() {
- memset(entries, 0, size * 4 * sizeof(TTEntry));
+
+ memset(entries, 0, size * sizeof(TTCluster));
}
/// TranspositionTable::store writes a new entry containing a position,
/// a value, a value type, a search depth, and a best move to the
-/// transposition table. The transposition table is organized in clusters
-/// of four TTEntry objects, and when a new entry is written, it replaces
-/// the least valuable of the four entries in a cluster. A TTEntry t1 is
+/// transposition table. Transposition table is organized in clusters of
+/// four TTEntry objects, and when a new entry is written, it replaces
+/// the least valuable of the four entries in a cluster. A TTEntry t1 is
/// considered to be more valuable than a TTEntry t2 if t1 is from the
/// current search and t2 is from a previous search, or if the depth of t1
-/// is bigger than the depth of t2.
+/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
+/// never replaces another entry for the same position.
-void TranspositionTable::store(const Position &pos, Value v, Depth d,
- Move m, ValueType type) {
- TTEntry *tte, *replace;
+void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
- tte = replace = entries + int(pos.get_key() & (size - 1)) * 4;
- for(int i = 0; i < 4; i++) {
- if((tte+i)->key() == pos.get_key()) {
- if(m == MOVE_NONE)
- m = (tte+i)->move();
- *(tte+i) = TTEntry(pos.get_key(), v, type, d, m, generation);
- return;
- }
- if(replace->generation() == generation) {
- if((tte+i)->generation() != generation ||
- (tte+i)->depth() < replace->depth())
- replace = tte+i;
- }
- else if((tte+i)->generation() != generation &&
- (tte+i)->depth() < replace->depth())
- replace = tte+i;
+ int c1, c2, c3;
+ TTEntry *tte, *replace;
+ uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key
+
+ tte = replace = first_entry(posKey);
+ for (int i = 0; i < ClusterSize; i++, tte++)
+ {
+ if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
+ {
+ // Preserve any exsisting ttMove
+ if (m == MOVE_NONE)
+ m = tte->move();
+
+ tte->save(posKey32, v, t, d, m, generation, statV, kingD);
+ return;
+ }
+
+ if (i == 0) // replace would be a no-op in this common case
+ continue;
+
+ c1 = (replace->generation() == generation ? 2 : 0);
+ c2 = (tte->generation() == generation ? -2 : 0);
+ c3 = (tte->depth() < replace->depth() ? 1 : 0);
+
+ if (c1 + c2 + c3 > 0)
+ replace = tte;
}
- *replace = TTEntry(pos.get_key(), v, type, d, m, generation);
- writes++;
+ replace->save(posKey32, v, t, d, m, generation, statV, kingD);
}
/// TranspositionTable::retrieve looks up the current position in the
-/// transposition table, and extracts the value, value type, depth and
-/// best move if the position is found. The return value is true if
-/// the position is found, and false if it isn't.
-
-bool TranspositionTable::retrieve(const Position &pos, Value *value,
- Depth *d, Move *move,
- ValueType *type) const {
- TTEntry *tte;
- bool found = false;
-
- tte = entries + int(pos.get_key() & (size - 1)) * 4;
- for(int i = 0; i < 4 && !found ; i++)
- if((tte+i)->key() == pos.get_key()) {
- tte = tte + i;
- found = true;
- }
- if(!found) {
- *move = MOVE_NONE;
- return false;
- }
+/// transposition table. Returns a pointer to the TTEntry or NULL
+/// if position is not found.
+
+TTEntry* TranspositionTable::retrieve(const Key posKey) const {
- *value = tte->value();
- *type = tte->type();
- *d = tte->depth();
- *move = tte->move();
+ uint32_t posKey32 = posKey >> 32;
+ TTEntry* tte = first_entry(posKey);
- return true;
+ for (int i = 0; i < ClusterSize; i++, tte++)
+ if (tte->key() == posKey32)
+ return tte;
+
+ return NULL;
}
/// TranspositionTable::new_search() is called at the beginning of every new
-/// search. It increments the "generation" variable, which is used to
+/// search. It increments the "generation" variable, which is used to
/// distinguish transposition table entries from previous searches from
/// entries from the current search.
void TranspositionTable::new_search() {
generation++;
- writes = 0;
}
-/// TranspositionTable::insert_pv() is called at the end of a search
-/// iteration, and inserts the PV back into the PV. This makes sure the
-/// old PV moves are searched first, even if the old TT entries have been
-/// overwritten.
-
-void TranspositionTable::insert_pv(const Position &pos, Move pv[]) {
- UndoInfo u;
- Position p(pos);
+/// TranspositionTable::insert_pv() is called at the end of a search
+/// iteration, and inserts the PV back into the PV. This makes sure
+/// the old PV moves are searched first, even if the old TT entries
+/// have been overwritten.
- for(int i = 0; pv[i] != MOVE_NONE; i++) {
- this->store(p, VALUE_NONE, Depth(0), pv[i], VALUE_TYPE_NONE);
- p.do_move(pv[i], u);
- }
-}
+void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
+ StateInfo st;
+ Position p(pos, pos.thread());
-/// TranspositionTable::full() returns the permill of all transposition table
-/// entries which have received at least one write during the current search.
-/// It is used to display the "info hashfull ..." information in UCI.
-
-int TranspositionTable::full() {
- double N = double(size) * 4.0;
- return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
+ for (int i = 0; pv[i] != MOVE_NONE; i++)
+ {
+ TTEntry *tte = retrieve(p.get_key());
+ if (!tte || tte->move() != pv[i])
+ store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i], VALUE_NONE, VALUE_NONE);
+ p.do_move(pv[i], st);
+ }
}
-/// Constructors
-
-TTEntry::TTEntry() {
-}
-
-TTEntry::TTEntry(Key k, Value v, ValueType t, Depth d, Move m,
- int generation) {
- key_ = k;
- data = (m & 0x7FFFF) | (t << 20) | (generation << 23);
- value_ = v;
- depth_ = int16_t(d);
-}
+/// TranspositionTable::extract_pv() builds a PV by adding moves from the
+/// transposition table. We consider also failing high nodes and not only
+/// VALUE_TYPE_EXACT nodes. This allow to always have a ponder move even
+/// when we fail high at root and also a long PV to print that is important
+/// for position analysis.
+void TranspositionTable::extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX) {
-/// Functions for extracting data from TTEntry objects.
+ const TTEntry* tte;
+ StateInfo st;
+ Position p(pos, pos.thread());
+ int ply = 0;
-Key TTEntry::key() const {
- return key_;
-}
+ assert(bestMove != MOVE_NONE);
-Depth TTEntry::depth() const {
- return Depth(depth_);
-}
+ pv[ply] = bestMove;
+ p.do_move(pv[ply++], st);
-Move TTEntry::move() const {
- return Move(data & 0x7FFFF);
-}
-
-Value TTEntry::value() const {
- return Value(value_);
-}
-
-ValueType TTEntry::type() const {
- return ValueType((data >> 20) & 3);
-}
-
-int TTEntry::generation() const {
- return (data >> 23);
+ while ( (tte = retrieve(p.get_key())) != NULL
+ && tte->move() != MOVE_NONE
+ && move_is_legal(p, tte->move())
+ && (!p.is_draw() || ply < 2)
+ && ply < PLY_MAX)
+ {
+ pv[ply] = tte->move();
+ p.do_move(pv[ply++], st);
+ }
+ pv[ply] = MOVE_NONE;
}