class TTEntry {
public:
- void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g) {
-
- key32 = (uint32_t)k;
- move16 = (uint16_t)m;
- bound = (uint8_t)b;
- generation8 = (uint8_t)g;
- valueUpper = (int16_t)(b & BOUND_UPPER ? v : VALUE_NONE);
- depthUpper = (int16_t)(b & BOUND_UPPER ? d : DEPTH_NONE);
- valueLower = (int16_t)(b & BOUND_LOWER ? v : VALUE_NONE);
- depthLower = (int16_t)(b & BOUND_LOWER ? d : DEPTH_NONE);
+ void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value statV, Value statM) {
+
+ key32 = (uint32_t)k;
+ move16 = (uint16_t)m;
+ bound = (uint8_t)b;
+ generation8 = (uint8_t)g;
+ value16 = (int16_t)v;
+ depth16 = (int16_t)d;
+ staticValue = (int16_t)statV;
+ staticMargin = (int16_t)statM;
}
-
- void update(Value v, Bound b, Depth d, Move m, int g) {
-
- move16 = (uint16_t)m;
- bound |= (uint8_t)b;
- generation8 = (uint8_t)g;
-
- if (b & BOUND_UPPER)
- {
- valueUpper = (int16_t)v;
- depthUpper = (int16_t)d;
- }
-
- if (b & BOUND_LOWER)
- {
- valueLower = (int16_t)v;
- depthLower = (int16_t)d;
- }
- }
-
void set_generation(int g) { generation8 = (uint8_t)g; }
uint32_t key() const { return key32; }
- Depth depth() const { return (Depth)depthLower; }
- Depth depth_upper() const { return (Depth)depthUpper; }
+ Depth depth() const { return (Depth)depth16; }
Move move() const { return (Move)move16; }
- Value value() const { return (Value)valueLower; }
- Value value_upper() const { return (Value)valueUpper; }
+ Value value() const { return (Value)value16; }
Bound type() const { return (Bound)bound; }
int generation() const { return (int)generation8; }
+ Value static_value() const { return (Value)staticValue; }
+ Value static_value_margin() const { return (Value)staticMargin; }
private:
uint32_t key32;
uint16_t move16;
uint8_t bound, generation8;
- int16_t valueLower, depthLower, valueUpper, depthUpper;
+ int16_t value16, depth16, staticValue, staticMargin;
};
public:
TranspositionTable();
- ~TranspositionTable();
+ ~TranspositionTable();
void set_size(size_t mbSize);
void clear();
- void store(const Key posKey, Value v, Bound b, Depth d, Move m);
+ void store(const Key posKey, Value v, Bound type, Depth d, Move m, Value statV, Value kingD);
TTEntry* probe(const Key posKey) const;
void new_search();
TTEntry* first_entry(const Key posKey) const;