/// value 16 bit
/// eval value 16 bit
/// generation 5 bit
-/// PvNode 1 bit
+/// pv node 1 bit
/// bound type 2 bit
/// depth 8 bit
Value value() const { return (Value)value16; }
Value eval() const { return (Value)eval16; }
Depth depth() const { return (Depth)(depth8 * int(ONE_PLY)); }
- bool pv_hit() const { return (bool)(genBound8 & 0x4); }
+ bool is_pv() const { return (bool)(genBound8 & 0x4); }
Bound bound() const { return (Bound)(genBound8 & 0x3); }
- void save(Key k, Value v, bool PvNode, Bound b, Depth d, Move m, Value ev);
+ void save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev);
private:
friend class TranspositionTable;