/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#ifndef TYPES_H_INCLUDED
#define TYPES_H_INCLUDED
-/// For Linux and OSX configuration is done automatically using Makefile. To get
-/// started type 'make help'.
+/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
+/// is done automatically. To get started type 'make help'.
///
-/// For Windows, part of the configuration is detected automatically, but some
-/// switches need to be set manually:
+/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
+/// need to be set manually:
///
-/// -DNDEBUG | Disable debugging mode. Always use this.
+/// -DNDEBUG | Disable debugging mode. Always use this for release.
///
-/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want
-/// | the executable to run on some very old machines.
+/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
+/// | run on some very old machines.
///
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
-/// | only in 64-bit mode. For compiling requires hardware with
-/// | popcnt support.
+/// | only in 64-bit mode and requires hardware with popcnt support.
+///
+/// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
+/// | only in 64-bit mode and requires hardware with pext support.
#include <cassert>
#include <cctype>
#include <climits>
+#include <cstdint>
#include <cstdlib>
-#include "platform.h"
-
-#define unlikely(x) (x) // For code annotation purposes
+#if defined(_MSC_VER)
+// Disable some silly and noisy warning from MSVC compiler
+#pragma warning(disable: 4127) // Conditional expression is constant
+#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
+#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
+#endif
-#if defined(_WIN64) && !defined(IS_64BIT)
-# include <intrin.h> // MSVC popcnt and bsfq instrinsics
+/// Predefined macros hell:
+///
+/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
+/// __INTEL_COMPILER Compiler is Intel
+/// _MSC_VER Compiler is MSVC or Intel on Windows
+/// _WIN32 Building on Windows (any)
+/// _WIN64 Building on Windows 64 bit
+
+#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
+# include <intrin.h> // Microsoft header for _BitScanForward64()
# define IS_64BIT
-# define USE_BSFQ
#endif
-#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER)
-# include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
+#if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
+# include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64()
#endif
-#if defined(USE_PEXT)
-# include <x86intrin.h> // Gcc header for _pext_u64() intrinsic
-#else
-# define _pext_u64(b, m) (0)
+#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
+# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
#endif
-# if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
-# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
-# endif
-
-#define CACHE_LINE_SIZE 64
-#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
-# define CACHE_LINE_ALIGNMENT __declspec(align(CACHE_LINE_SIZE))
-#else
-# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(CACHE_LINE_SIZE)))
-#endif
-
-#ifdef _MSC_VER
-# define FORCE_INLINE __forceinline
-#elif defined(__GNUC__)
-# define FORCE_INLINE inline __attribute__((always_inline))
+#if defined(USE_PEXT)
+# include <immintrin.h> // Header for _pext_u64() intrinsic
+# define pext(b, m) _pext_u64(b, m)
#else
-# define FORCE_INLINE inline
+# define pext(b, m) (0)
#endif
#ifdef USE_POPCNT
typedef uint64_t Key;
typedef uint64_t Bitboard;
-const int MAX_MOVES = 256;
-const int MAX_PLY = 120;
-const int MAX_PLY_PLUS_6 = MAX_PLY + 6;
+const int MAX_MOVES = 256;
+const int MAX_PLY = 128;
/// A move needs 16 bits to be stored
///
KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
};
-enum CastlingRight { // Defined as in PolyGlot book hash key
+enum CastlingRight {
NO_CASTLING,
WHITE_OO,
- WHITE_OOO = WHITE_OO << 1,
- BLACK_OO = WHITE_OO << 2,
- BLACK_OOO = WHITE_OO << 3,
+ WHITE_OOO = WHITE_OO << 1,
+ BLACK_OO = WHITE_OO << 2,
+ BLACK_OOO = WHITE_OO << 3,
ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
CASTLING_RIGHT_NB = 16
};
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
};
-enum Value {
+enum Value : int {
VALUE_ZERO = 0,
VALUE_DRAW = 0,
VALUE_KNOWN_WIN = 10000,
VALUE_INFINITE = 32001,
VALUE_NONE = 32002,
- VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
- VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY,
+ VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
+ VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
- VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
- VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN,
+ PawnValueMg = 188, PawnValueEg = 248,
+ KnightValueMg = 753, KnightValueEg = 832,
+ BishopValueMg = 826, BishopValueEg = 897,
+ RookValueMg = 1285, RookValueEg = 1371,
+ QueenValueMg = 2513, QueenValueEg = 2650,
- PawnValueMg = 198, PawnValueEg = 258,
- KnightValueMg = 817, KnightValueEg = 846,
- BishopValueMg = 836, BishopValueEg = 857,
- RookValueMg = 1270, RookValueEg = 1278,
- QueenValueMg = 2521, QueenValueEg = 2558
+ MidgameLimit = 15258, EndgameLimit = 3915
};
enum PieceType {
PIECE_NB = 16
};
+const Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
+ B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING };
+extern Value PieceValue[PHASE_NB][PIECE_NB];
+
enum Depth {
- ONE_PLY = 2,
+ ONE_PLY = 1,
DEPTH_ZERO = 0 * ONE_PLY,
DEPTH_QS_CHECKS = 0 * ONE_PLY,
DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
- DEPTH_NONE = -127 * ONE_PLY
+ DEPTH_NONE = -6 * ONE_PLY,
+ DEPTH_MAX = MAX_PLY * ONE_PLY
};
+static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2");
+
enum Square {
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
SQUARE_NB = 64,
- DELTA_N = 8,
- DELTA_E = 1,
- DELTA_S = -8,
- DELTA_W = -1,
-
- DELTA_NN = DELTA_N + DELTA_N,
- DELTA_NE = DELTA_N + DELTA_E,
- DELTA_SE = DELTA_S + DELTA_E,
- DELTA_SS = DELTA_S + DELTA_S,
- DELTA_SW = DELTA_S + DELTA_W,
- DELTA_NW = DELTA_N + DELTA_W
+ NORTH = 8,
+ EAST = 1,
+ SOUTH = -8,
+ WEST = -1,
+
+ NORTH_EAST = NORTH + EAST,
+ SOUTH_EAST = SOUTH + EAST,
+ SOUTH_WEST = SOUTH + WEST,
+ NORTH_WEST = NORTH + WEST
};
enum File {
};
-/// The Score enum stores a middlegame and an endgame value in a single integer
+/// Score enum stores a middlegame and an endgame value in a single integer
/// (enum). The least significant 16 bits are used to store the endgame value
-/// and the upper 16 bits are used to store the middlegame value. The compiler
-/// is free to choose the enum type as long as it can store the data, so we
-/// ensure that Score is an integer type by assigning some big int values.
-enum Score {
- SCORE_ZERO,
- SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
- SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
-};
+/// and the upper 16 bits are used to store the middlegame value.
+enum Score : int { SCORE_ZERO };
-inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
+inline Score make_score(int mg, int eg) {
+ return Score((eg << 16) + mg);
+}
/// Extracting the signed lower and upper 16 bits is not so trivial because
/// according to the standard a simple cast to short is implementation defined
/// and so is a right shift of a signed integer.
-inline Value mg_value(Score s) { return Value(((s + 0x8000) & ~0xffff) / 0x10000); }
+inline Value eg_value(Score s) {
-/// On Intel 64 bit we have a small speed regression with the standard conforming
-/// version. Therefore, in this case we use faster code that, although not 100%
-/// standard compliant, seems to work for Intel and MSVC.
-#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
+ union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
+ return Value(eg.s);
+}
-inline Value eg_value(Score s) { return Value(int16_t(s & 0xFFFF)); }
+inline Value mg_value(Score s) {
-#else
-
-inline Value eg_value(Score s) {
- return Value((int)(unsigned(s) & 0x7FFFU) - (int)(unsigned(s) & 0x8000U));
+ union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
+ return Value(mg.s);
}
-#endif
-
-#define ENABLE_SAFE_OPERATORS_ON(T) \
-inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
-inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
-inline T operator*(int i, const T d) { return T(i * int(d)); } \
-inline T operator*(const T d, int i) { return T(int(d) * i); } \
-inline T operator-(const T d) { return T(-int(d)); } \
-inline T& operator+=(T& d1, const T d2) { return d1 = d1 + d2; } \
-inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \
+#define ENABLE_BASE_OPERATORS_ON(T) \
+inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
+inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
+inline T operator*(int i, T d) { return T(i * int(d)); } \
+inline T operator*(T d, int i) { return T(int(d) * i); } \
+inline T operator-(T d) { return T(-int(d)); } \
+inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
+inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } \
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
-#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
-inline T& operator++(T& d) { return d = T(int(d) + 1); } \
-inline T& operator--(T& d) { return d = T(int(d) - 1); } \
-inline T operator/(const T d, int i) { return T(int(d) / i); } \
+#define ENABLE_FULL_OPERATORS_ON(T) \
+ENABLE_BASE_OPERATORS_ON(T) \
+inline T& operator++(T& d) { return d = T(int(d) + 1); } \
+inline T& operator--(T& d) { return d = T(int(d) - 1); } \
+inline T operator/(T d, int i) { return T(int(d) / i); } \
+inline int operator/(T d1, T d2) { return int(d1) / int(d2); } \
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
-ENABLE_OPERATORS_ON(Value)
-ENABLE_OPERATORS_ON(PieceType)
-ENABLE_OPERATORS_ON(Piece)
-ENABLE_OPERATORS_ON(Color)
-ENABLE_OPERATORS_ON(Depth)
-ENABLE_OPERATORS_ON(Square)
-ENABLE_OPERATORS_ON(File)
-ENABLE_OPERATORS_ON(Rank)
+ENABLE_FULL_OPERATORS_ON(Value)
+ENABLE_FULL_OPERATORS_ON(PieceType)
+ENABLE_FULL_OPERATORS_ON(Piece)
+ENABLE_FULL_OPERATORS_ON(Color)
+ENABLE_FULL_OPERATORS_ON(Depth)
+ENABLE_FULL_OPERATORS_ON(Square)
+ENABLE_FULL_OPERATORS_ON(File)
+ENABLE_FULL_OPERATORS_ON(Rank)
+
+ENABLE_BASE_OPERATORS_ON(Score)
+
+#undef ENABLE_FULL_OPERATORS_ON
+#undef ENABLE_BASE_OPERATORS_ON
/// Additional operators to add integers to a Value
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
-
-ENABLE_SAFE_OPERATORS_ON(Score)
+inline Value& operator+=(Value& v, int i) { return v = v + i; }
+inline Value& operator-=(Value& v, int i) { return v = v - i; }
/// Only declared but not defined. We don't want to multiply two scores due to
/// a very high risk of overflow. So user should explicitly convert to integer.
return make_score(mg_value(s) / i, eg_value(s) / i);
}
-#undef ENABLE_OPERATORS_ON
-#undef ENABLE_SAFE_OPERATORS_ON
-
-extern Value PieceValue[PHASE_NB][PIECE_NB];
-
-struct ExtMove {
- Move move;
- Value value;
-};
-
-inline bool operator<(const ExtMove& f, const ExtMove& s) {
- return f.value < s.value;
-}
-
inline Color operator~(Color c) {
- return Color(c ^ BLACK);
+ return Color(c ^ BLACK); // Toggle color
}
inline Square operator~(Square s) {
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
}
+inline Piece operator~(Piece pc) {
+ return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
+}
+
inline CastlingRight operator|(Color c, CastlingSide s) {
return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
}
}
inline Square make_square(File f, Rank r) {
- return Square((r << 3) | f);
+ return Square((r << 3) + f);
}
inline Piece make_piece(Color c, PieceType pt) {
- return Piece((c << 3) | pt);
+ return Piece((c << 3) + pt);
}
-inline PieceType type_of(Piece pc) {
+inline PieceType type_of(Piece pc) {
return PieceType(pc & 7);
}
return ((s >> 3) ^ s) & 1;
}
-inline char to_char(File f, bool tolower = true) {
- return char(f - FILE_A + (tolower ? 'a' : 'A'));
-}
-
-inline char to_char(Rank r) {
- return char(r - RANK_1 + '1');
-}
-
inline Square pawn_push(Color c) {
- return c == WHITE ? DELTA_N : DELTA_S;
+ return c == WHITE ? NORTH : SOUTH;
}
inline Square from_sq(Move m) {
}
inline PieceType promotion_type(Move m) {
- return PieceType(((m >> 12) & 3) + 2);
+ return PieceType(((m >> 12) & 3) + KNIGHT);
}
inline Move make_move(Square from, Square to) {
- return Move(to | (from << 6));
+ return Move((from << 6) + to);
}
template<MoveType T>
inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
- return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12));
+ return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
}
inline bool is_ok(Move m) {
- return from_sq(m) != to_sq(m); // Catches also MOVE_NULL and MOVE_NONE
-}
-
-#include <string>
-
-inline const std::string to_string(Square s) {
- char ch[] = { to_char(file_of(s)), to_char(rank_of(s)), 0 };
- return ch;
+ return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
}
#endif // #ifndef TYPES_H_INCLUDED