KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
};
-enum CastlingRight { // Defined as in PolyGlot book hash key
+enum CastlingRight {
NO_CASTLING,
WHITE_OO,
WHITE_OOO = WHITE_OO << 1,
enum Depth {
- ONE_PLY = 2,
+ ONE_PLY = 1,
- DEPTH_ZERO = 0 * ONE_PLY,
- DEPTH_QS_CHECKS = 0 * ONE_PLY,
- DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
- DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
+ DEPTH_ZERO = 0,
+ DEPTH_QS_CHECKS = 0,
+ DEPTH_QS_NO_CHECKS = -1,
+ DEPTH_QS_RECAPTURES = -5,
- DEPTH_NONE = -127 * ONE_PLY
+ DEPTH_NONE = -6
};
enum Square {
/// Extracting the signed lower and upper 16 bits is not so trivial because
/// according to the standard a simple cast to short is implementation defined
/// and so is a right shift of a signed integer.
-inline Value mg_value(Score s) { return Value(((s + 0x8000) & ~0xffff) / 0x10000); }
-
-/// On Intel 64 bit we have a small speed regression with the standard conforming
-/// version. Therefore, in this case we use faster code that, although not 100%
-/// standard compliant, seems to work for Intel and MSVC.
-#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
-
-inline Value eg_value(Score s) { return Value(int16_t(s & 0xFFFF)); }
-
-#else
+inline Value mg_value(Score s) {
+ return Value(((s + 0x8000) & ~0xffff) / 0x10000);
+}
inline Value eg_value(Score s) {
return Value((int)(unsigned(s) & 0x7FFFU) - (int)(unsigned(s) & 0x8000U));
}
-#endif
-
-#define ENABLE_SAFE_OPERATORS_ON(T) \
+#define ENABLE_BASE_OPERATORS_ON(T) \
inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
inline T operator*(int i, const T d) { return T(i * int(d)); } \
inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
-#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
+ENABLE_BASE_OPERATORS_ON(Score)
+
+#define ENABLE_FULL_OPERATORS_ON(T) \
+ENABLE_BASE_OPERATORS_ON(T) \
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
inline T& operator--(T& d) { return d = T(int(d) - 1); } \
inline T operator/(const T d, int i) { return T(int(d) / i); } \
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
-ENABLE_OPERATORS_ON(Value)
-ENABLE_OPERATORS_ON(PieceType)
-ENABLE_OPERATORS_ON(Piece)
-ENABLE_OPERATORS_ON(Color)
-ENABLE_OPERATORS_ON(Depth)
-ENABLE_OPERATORS_ON(Square)
-ENABLE_OPERATORS_ON(File)
-ENABLE_OPERATORS_ON(Rank)
+ENABLE_FULL_OPERATORS_ON(Value)
+ENABLE_FULL_OPERATORS_ON(PieceType)
+ENABLE_FULL_OPERATORS_ON(Piece)
+ENABLE_FULL_OPERATORS_ON(Color)
+ENABLE_FULL_OPERATORS_ON(Depth)
+ENABLE_FULL_OPERATORS_ON(Square)
+ENABLE_FULL_OPERATORS_ON(File)
+ENABLE_FULL_OPERATORS_ON(Rank)
+
+#undef ENABLE_FULL_OPERATORS_ON
+#undef ENABLE_BASE_OPERATORS_ON
/// Additional operators to add integers to a Value
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
-
-ENABLE_SAFE_OPERATORS_ON(Score)
+inline Value& operator+=(Value& v, int i) { return v = v + i; }
+inline Value& operator-=(Value& v, int i) { return v = v - i; }
/// Only declared but not defined. We don't want to multiply two scores due to
/// a very high risk of overflow. So user should explicitly convert to integer.
return make_score(mg_value(s) / i, eg_value(s) / i);
}
-#undef ENABLE_OPERATORS_ON
-#undef ENABLE_SAFE_OPERATORS_ON
+CACHE_LINE_ALIGNMENT
extern Value PieceValue[PHASE_NB][PIECE_NB];
return ((s >> 3) ^ s) & 1;
}
-inline char to_char(File f, bool tolower = true) {
- return char(f - FILE_A + (tolower ? 'a' : 'A'));
-}
-
-inline char to_char(Rank r) {
- return char(r - RANK_1 + '1');
-}
-
inline Square pawn_push(Color c) {
return c == WHITE ? DELTA_N : DELTA_S;
}
return from_sq(m) != to_sq(m); // Catches also MOVE_NULL and MOVE_NONE
}
-#include <string>
-
-inline const std::string to_string(Square s) {
- char ch[] = { to_char(file_of(s)), to_char(rank_of(s)), 0 };
- return ch;
-}
-
#endif // #ifndef TYPES_H_INCLUDED