/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2009 Marco Costalba
+ Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
////
-//// Compiler specific defines
+//// Configuration
////
-// Quiet a warning on Intel compiler
-#if !defined(__SIZEOF_INT__ )
-#define __SIZEOF_INT__ 0
-#endif
+//// For Linux and OSX configuration is done automatically using Makefile.
+//// To get started type "make help".
+////
+//// For windows part of the configuration is detected automatically, but
+//// some switches need to be set manually:
+////
+//// -DNDEBUG | Disable debugging mode. Use always.
+////
+//// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want the
+//// | executable to run on some very old machines.
+////
+//// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction.
+//// | Works only in 64-bit mode. For compiling requires hardware
+//// | with popcnt support. Around 4% speed-up.
-// Check for 64 bits for different compilers: Intel, MSVC and gcc
-#if defined(__x86_64) || defined(_M_X64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
+// Automatic detection for 64-bit under Windows
+#if defined(_WIN64)
#define IS_64BIT
#endif
-#if defined(IS_64BIT) && (defined(__GNUC__) || defined(__INTEL_COMPILER))
+// Automatic detection for use of bsfq asm-instruction under Windows.
+// Works only in 64-bit mode. Does not work with MSVC.
+#if defined(_WIN64) && defined(__INTEL_COMPILER)
#define USE_BSFQ
#endif
// is already available as an intrinsic.
#if defined(_MSC_VER)
#include <intrin.h>
-#elif defined(__GNUC__)
+#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
inline void __cpuid(int CPUInfo[4], int InfoType)
{
int* eax = CPUInfo + 0;
__asm__("cpuid" : "=a" (*eax), "=b" (*ebx), "=c" (*ecx), "=d" (*edx)
: "0" (*eax), "2" (*ecx));
}
+#else
+inline void __cpuid(int CPUInfo[4], int)
+{
+ CPUInfo[0] = CPUInfo[1] = CPUInfo[2] = CPUInfo[3] = 0;
+}
#endif
+
+// Templetized enum operations, we avoid to repeat the same inlines for each
+// different enum.
+
+template<typename T>
+inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); }
+
+template<typename T>
+inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); }
+
+template<typename T>
+inline T operator* (int i, const T d) { return T(int(d) * i); }
+
+template<typename T>
+inline T operator/ (const T d, int i) { return T(int(d) / i); }
+
+template<typename T>
+inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; }
+
+template<typename T>
+inline void operator*= (T& d, int i) { d = T(int(d) * i); }
+
+template<typename T>
+inline void operator/= (T &d, int i) { d = T(int(d) / i); }
+
#endif // !defined(TYPES_H_INCLUDED)