/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
/// _WIN32 Building on Windows (any)
/// _WIN64 Building on Windows 64 bit
+#if defined(__GNUC__ ) && (__GNUC__ < 9 || (__GNUC__ == 9 && __GNUC_MINOR__ <= 2)) && defined(_WIN32) && !defined(__clang__)
+#define ALIGNAS_ON_STACK_VARIABLES_BROKEN
+#endif
+
+#define ASSERT_ALIGNED(ptr, alignment) assert(reinterpret_cast<uintptr_t>(ptr) % alignment == 0)
+
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
# include <intrin.h> // Microsoft header for _BitScanForward64()
# define IS_64BIT
# define pext(b, m) 0
#endif
+namespace Stockfish {
+
#ifdef USE_POPCNT
constexpr bool HasPopCnt = true;
#else
constexpr bool Is64Bit = false;
#endif
-typedef uint64_t Key;
-typedef uint64_t Bitboard;
+using Key = uint64_t;
+using Bitboard = uint64_t;
constexpr int MAX_MOVES = 256;
constexpr int MAX_PLY = 246;
/// bit 6-11: origin square (from 0 to 63)
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
-/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
+/// NOTE: en passant bit is set only when a pawn can be captured
///
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
/// any normal move destination square is always different from origin square
enum MoveType {
NORMAL,
PROMOTION = 1 << 14,
- ENPASSANT = 2 << 14,
+ EN_PASSANT = 2 << 14,
CASTLING = 3 << 14
};
};
enum Phase {
- PHASE_ENDGAME,
- PHASE_MIDGAME = 128,
MG = 0, EG = 1, PHASE_NB = 2
};
-enum ScaleFactor {
- SCALE_FACTOR_DRAW = 0,
- SCALE_FACTOR_NORMAL = 64,
- SCALE_FACTOR_MAX = 128,
- SCALE_FACTOR_NONE = 255
-};
-
enum Bound {
BOUND_NONE,
BOUND_UPPER,
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY,
- PawnValueMg = 124, PawnValueEg = 206,
+ // In the code, we make the assumption that these values
+ // are such that non_pawn_material() can be used to uniquely
+ // identify the material on the board.
+ PawnValueMg = 126, PawnValueEg = 208,
KnightValueMg = 781, KnightValueEg = 854,
BishopValueMg = 825, BishopValueEg = 915,
RookValueMg = 1276, RookValueEg = 1380,
QueenValueMg = 2538, QueenValueEg = 2682,
- Tempo = 28,
-
- MidgameLimit = 15258, EndgameLimit = 3915
};
enum PieceType {
enum Piece {
NO_PIECE,
- W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
- B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
+ W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
+ B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
PIECE_NB = 16
};
VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO }
};
-typedef int Depth;
+using Depth = int;
enum : int {
DEPTH_QS_CHECKS = 0,
DEPTH_QS_RECAPTURES = -5,
DEPTH_NONE = -6,
- DEPTH_OFFSET = DEPTH_NONE
+
+ DEPTH_OFFSET = -7 // value used only for TT entry occupancy check
};
enum Square : int {
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
SQ_NONE,
- SQUARE_NB = 64
+ SQUARE_ZERO = 0,
+ SQUARE_NB = 64
};
enum Direction : int {
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
};
+// Keep track of what a move changes on the board (used by NNUE)
+struct DirtyPiece {
-/// Score enum stores a middlegame and an endgame value in a single integer (enum).
-/// The least significant 16 bits are used to store the middlegame value and the
-/// upper 16 bits are used to store the endgame value. We have to take care to
-/// avoid left-shifting a signed int to avoid undefined behavior.
-enum Score : int { SCORE_ZERO };
+ // Number of changed pieces
+ int dirty_num;
-constexpr Score make_score(int mg, int eg) {
- return Score((int)((unsigned int)eg << 16) + mg);
-}
-
-/// Extracting the signed lower and upper 16 bits is not so trivial because
-/// according to the standard a simple cast to short is implementation defined
-/// and so is a right shift of a signed integer.
-inline Value eg_value(Score s) {
- union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
- return Value(eg.s);
-}
+ // Max 3 pieces can change in one move. A promotion with capture moves
+ // both the pawn and the captured piece to SQ_NONE and the piece promoted
+ // to from SQ_NONE to the capture square.
+ Piece piece[3];
-inline Value mg_value(Score s) {
- union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
- return Value(mg.s);
-}
+ // From and to squares, which may be SQ_NONE
+ Square from[3];
+ Square to[3];
+};
#define ENABLE_BASE_OPERATORS_ON(T) \
-constexpr T operator+(T d1, int d2) { return T(int(d1) + d2); } \
-constexpr T operator-(T d1, int d2) { return T(int(d1) - d2); } \
+constexpr T operator+(T d1, int d2) { return T(int(d1) + d2); } \
+constexpr T operator-(T d1, int d2) { return T(int(d1) - d2); } \
constexpr T operator-(T d) { return T(-int(d)); } \
-inline T& operator+=(T& d1, int d2) { return d1 = d1 + d2; } \
+inline T& operator+=(T& d1, int d2) { return d1 = d1 + d2; } \
inline T& operator-=(T& d1, int d2) { return d1 = d1 - d2; }
#define ENABLE_INCR_OPERATORS_ON(T) \
ENABLE_INCR_OPERATORS_ON(File)
ENABLE_INCR_OPERATORS_ON(Rank)
-ENABLE_BASE_OPERATORS_ON(Score)
-
#undef ENABLE_FULL_OPERATORS_ON
#undef ENABLE_INCR_OPERATORS_ON
#undef ENABLE_BASE_OPERATORS_ON
inline Square& operator+=(Square& s, Direction d) { return s = s + d; }
inline Square& operator-=(Square& s, Direction d) { return s = s - d; }
-/// Only declared but not defined. We don't want to multiply two scores due to
-/// a very high risk of overflow. So user should explicitly convert to integer.
-Score operator*(Score, Score) = delete;
-
-/// Division of a Score must be handled separately for each term
-inline Score operator/(Score s, int i) {
- return make_score(mg_value(s) / i, eg_value(s) / i);
-}
-
-/// Multiplication of a Score by an integer. We check for overflow in debug mode.
-inline Score operator*(Score s, int i) {
-
- Score result = Score(int(s) * i);
-
- assert(eg_value(result) == (i * eg_value(s)));
- assert(mg_value(result) == (i * mg_value(s)));
- assert((i == 0) || (result / i) == s);
-
- return result;
-}
-
-/// Multiplication of a Score by a boolean
-inline Score operator*(Score s, bool b) {
- return b ? s : SCORE_ZERO;
-}
-
constexpr Color operator~(Color c) {
return Color(c ^ BLACK); // Toggle color
}
-constexpr Square flip_rank(Square s) {
+constexpr Square flip_rank(Square s) { // Swap A1 <-> A8
return Square(s ^ SQ_A8);
}
-constexpr Square flip_file(Square s) {
+constexpr Square flip_file(Square s) { // Swap A1 <-> H1
return Square(s ^ SQ_H1);
}
constexpr Piece operator~(Piece pc) {
- return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
+ return Piece(pc ^ 8); // Swap color of piece B_KNIGHT <-> W_KNIGHT
}
constexpr CastlingRights operator&(Color c, CastlingRights cr) {
return Color(pc >> 3);
}
+constexpr bool is_ok(Move m) {
+ return m != MOVE_NONE && m != MOVE_NULL;
+}
+
constexpr bool is_ok(Square s) {
return s >= SQ_A1 && s <= SQ_H8;
}
}
constexpr Square from_sq(Move m) {
+ assert(is_ok(m));
return Square((m >> 6) & 0x3F);
}
constexpr Square to_sq(Move m) {
+ assert(is_ok(m));
return Square(m & 0x3F);
}
constexpr int from_to(Move m) {
- return m & 0xFFF;
+ return m & 0xFFF;
}
constexpr MoveType type_of(Move m) {
return Move((from << 6) + to);
}
-constexpr Move reverse_move(Move m) {
- return make_move(to_sq(m), from_sq(m));
-}
-
template<MoveType T>
constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
}
-constexpr bool is_ok(Move m) {
- return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
+/// Based on a congruential pseudo random number generator
+constexpr Key make_key(uint64_t seed) {
+ return seed * 6364136223846793005ULL + 1442695040888963407ULL;
}
+} // namespace Stockfish
+
#endif // #ifndef TYPES_H_INCLUDED
#include "tune.h" // Global visibility to tuning setup