/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#if !defined(TYPES_H_INCLUDED)
+#ifndef TYPES_H_INCLUDED
#define TYPES_H_INCLUDED
/// For Linux and OSX configuration is done automatically using Makefile. To get
/// For Windows, part of the configuration is detected automatically, but some
/// switches need to be set manually:
///
-/// -DNDEBUG | Disable debugging mode. Use always.
+/// -DNDEBUG | Disable debugging mode. Always use this.
///
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want
/// | the executable to run on some very old machines.
#include "platform.h"
+#define unlikely(x) (x) // For code annotation purposes
+
#if defined(_WIN64) && !defined(IS_64BIT)
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
# define IS_64BIT
# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(CACHE_LINE_SIZE)))
#endif
-#if defined(_MSC_VER)
+#ifdef _MSC_VER
# define FORCE_INLINE __forceinline
#elif defined(__GNUC__)
# define FORCE_INLINE inline __attribute__((always_inline))
# define FORCE_INLINE inline
#endif
-#if defined(USE_POPCNT)
+#ifdef USE_POPCNT
const bool HasPopCnt = true;
#else
const bool HasPopCnt = false;
#endif
-#if defined(IS_64BIT)
+#ifdef IS_64BIT
const bool Is64Bit = true;
#else
const bool Is64Bit = false;
typedef uint64_t Key;
typedef uint64_t Bitboard;
-const int MAX_MOVES = 192;
+const int MAX_MOVES = 256;
const int MAX_PLY = 100;
-const int MAX_PLY_PLUS_2 = MAX_PLY + 2;
+const int MAX_PLY_PLUS_6 = MAX_PLY + 6;
/// A move needs 16 bits to be stored
///
/// bit 0- 5: destination square (from 0 to 63)
/// bit 6-11: origin square (from 0 to 63)
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
-/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3)
+/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
///
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
/// any normal move destination square is always different from origin square
NORMAL,
PROMOTION = 1 << 14,
ENPASSANT = 2 << 14,
- CASTLE = 3 << 14
+ CASTLING = 3 << 14
};
-enum CastleRight { // Defined as in PolyGlot book hash key
- CASTLES_NONE,
+enum CastlingFlag { // Defined as in PolyGlot book hash key
+ NO_CASTLING,
WHITE_OO,
WHITE_OOO = WHITE_OO << 1,
BLACK_OO = WHITE_OO << 2,
BLACK_OOO = WHITE_OO << 3,
- ALL_CASTLES = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
- CASTLE_RIGHT_NB = 16
+ ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
+ CASTLING_FLAG_NB = 16
};
enum CastlingSide {
};
enum ScaleFactor {
- SCALE_FACTOR_DRAW = 0,
- SCALE_FACTOR_NORMAL = 64,
- SCALE_FACTOR_MAX = 128,
- SCALE_FACTOR_NONE = 255
+ SCALE_FACTOR_DRAW = 0,
+ SCALE_FACTOR_ONEPAWN = 48,
+ SCALE_FACTOR_NORMAL = 64,
+ SCALE_FACTOR_MAX = 128,
+ SCALE_FACTOR_NONE = 255
};
enum Bound {
ONE_PLY = 2,
DEPTH_ZERO = 0 * ONE_PLY,
- DEPTH_QS_CHECKS = -1 * ONE_PLY,
- DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
- DEPTH_QS_RECAPTURES = -7 * ONE_PLY,
+ DEPTH_QS_CHECKS = 0 * ONE_PLY,
+ DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
+ DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
DEPTH_NONE = -127 * ONE_PLY
};
};
-/// Score enum keeps a midgame and an endgame value in a single integer (enum),
-/// first LSB 16 bits are used to store endgame value, while upper bits are used
-/// for midgame value. Compiler is free to choose the enum type as long as can
-/// keep its data, so ensure Score to be an integer type.
+/// The Score enum stores a middlegame and an endgame value in a single integer
+/// (enum). The least significant 16 bits are used to store the endgame value
+/// and the upper 16 bits are used to store the middlegame value. The compiler
+/// is free to choose the enum type as long as it can store the data, so we
+/// ensure that Score is an integer type by assigning some big int values.
enum Score {
SCORE_ZERO,
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
-/// Extracting the signed lower and upper 16 bits it not so trivial because
+/// Extracting the signed lower and upper 16 bits is not so trivial because
/// according to the standard a simple cast to short is implementation defined
/// and so is a right shift of a signed integer.
inline Value mg_value(Score s) { return Value(((s + 0x8000) & ~0xffff) / 0x10000); }
/// On Intel 64 bit we have a small speed regression with the standard conforming
-/// version, so use a faster code in this case that, although not 100% standard
-/// compliant it seems to work for Intel and MSVC.
+/// version. Therefore, in this case we use faster code that, although not 100%
+/// standard compliant, seems to work for Intel and MSVC.
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
inline T operator*(int i, const T d) { return T(i * int(d)); } \
inline T operator*(const T d, int i) { return T(int(d) * i); } \
inline T operator-(const T d) { return T(-int(d)); } \
-inline T& operator+=(T& d1, const T d2) { d1 = d1 + d2; return d1; } \
-inline T& operator-=(T& d1, const T d2) { d1 = d1 - d2; return d1; } \
-inline T& operator*=(T& d, int i) { d = T(int(d) * i); return d; }
+inline T& operator+=(T& d1, const T d2) { return d1 = d1 + d2; } \
+inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \
+inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
-inline T operator++(T& d, int) { d = T(int(d) + 1); return d; } \
-inline T operator--(T& d, int) { d = T(int(d) - 1); return d; } \
+inline T& operator++(T& d) { return d = T(int(d) + 1); } \
+inline T& operator--(T& d) { return d = T(int(d) - 1); } \
inline T operator/(const T d, int i) { return T(int(d) / i); } \
-inline T& operator/=(T& d, int i) { d = T(int(d) / i); return d; }
+inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
ENABLE_OPERATORS_ON(Value)
ENABLE_OPERATORS_ON(PieceType)
extern Value PieceValue[PHASE_NB][PIECE_NB];
-struct MoveStack {
+struct ExtMove {
Move move;
int score;
};
-inline bool operator<(const MoveStack& f, const MoveStack& s) {
+inline bool operator<(const ExtMove& f, const ExtMove& s) {
return f.score < s.score;
}
inline Color operator~(Color c) {
- return Color(c ^ 1);
+ return Color(c ^ BLACK);
}
inline Square operator~(Square s) {
- return Square(s ^ 56); // Vertical flip SQ_A1 -> SQ_A8
+ return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
}
inline Square operator|(File f, Rank r) {
return Piece((c << 3) | pt);
}
-inline CastleRight make_castle_right(Color c, CastlingSide s) {
- return CastleRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
+inline CastlingFlag make_castling_flag(Color c, CastlingSide s) {
+ return CastlingFlag(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
}
inline PieceType type_of(Piece p) {
return Rank(s >> 3);
}
-inline Square mirror(Square s) {
- return Square(s ^ 7); // Horizontal flip SQ_A1 -> SQ_H1
-}
-
inline Square relative_square(Color c, Square s) {
return Square(s ^ (c * 56));
}
return ch;
}
-#endif // !defined(TYPES_H_INCLUDED)
+#endif // #ifndef TYPES_H_INCLUDED