BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
};
-enum ExplosionState {
- EXPLOSION_NONE,
- MUST_CALM_DOWN
-};
-
enum Value : int {
VALUE_ZERO = 0,
VALUE_DRAW = 0,
}
constexpr int from_to(Move m) {
- return m & 0xFFF;
+ return m & 0xFFF;
}
constexpr MoveType type_of(Move m) {