SCALE_FACTOR_NONE = 255
};
+enum CastleRight {
+ CASTLES_NONE = 0,
+ WHITE_OO = 1,
+ BLACK_OO = 2,
+ WHITE_OOO = 4,
+ BLACK_OOO = 8,
+ ALL_CASTLES = 15
+};
+
/// Score enum keeps a midgame and an endgame value in a single
/// integer (enum), first LSB 16 bits are used to store endgame