BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
};
+enum ExplosionState {
+ EXPLOSION_NONE,
+ MUST_CALM_DOWN
+};
+
enum Value : int {
VALUE_ZERO = 0,
VALUE_DRAW = 0,
BishopValueMg = 825, BishopValueEg = 915,
RookValueMg = 1276, RookValueEg = 1380,
QueenValueMg = 2538, QueenValueEg = 2682,
- Tempo = 28,
MidgameLimit = 15258, EndgameLimit = 3915
};