}
}
- else if (token == "go")
- go(pos, is);
-
- else if (token == "ucinewgame")
- TT.clear();
-
- else if (token == "isready")
- cout << "readyok" << endl;
-
- else if (token == "position")
- set_position(pos, is);
-
- else if (token == "setoption")
- set_option(is);
-
- else if (token == "d")
- pos.print();
-
- else if (token == "flip")
- pos.flip();
-
- else if (token == "eval")
- cout << Eval::trace(pos) << endl;
-
- else if (token == "bench")
- benchmark(pos, is);
-
- else if (token == "key")
- cout << "key: " << hex << pos.key()
- << "\nmaterial key: " << pos.material_key()
- << "\npawn key: " << pos.pawn_key() << endl;
-
- else if (token == "uci")
- cout << "id name " << engine_info(true)
- << "\n" << Options
- << "\nuciok" << endl;
-
- else if (token == "perft" && (is >> token)) // Read depth
+ else if (token == "perft" && (is >> token)) // Read requested depth
{
stringstream ss;
benchmark(pos, ss);
}
+ else if (token == "key") sync_cout << "position key: " << hex << pos.key()
+ << "\nmaterial key: " << pos.material_key()
+ << "\npawn key: " << pos.pawn_key()
+ << sync_endl;
+
+ else if (token == "uci") sync_cout << "id name " << engine_info(true)
+ << "\n" << Options
+ << "\nuciok" << sync_endl;
+
+ else if (token == "ucinewgame") TT.clear();
+ else if (token == "go") go(pos, is);
+ else if (token == "position") set_position(pos, is);
+ else if (token == "setoption") set_option(is);
+ else if (token == "d") pos.print();
+ else if (token == "flip") pos.flip();
+ else if (token == "bench") benchmark(pos, is);
+ else if (token == "isready") sync_cout << "readyok" << sync_endl;
+ else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
else
- cout << "Unknown command: " << cmd << endl;
+ sync_cout << "Unknown command: " << cmd << sync_endl;
if (!args.empty()) // Command line arguments have one-shot behaviour
{
if (Options.count(name))
Options[name] = value;
else
- cout << "No such option: " << name << endl;
+ sync_cout << "No such option: " << name << sync_endl;
}
while (is >> token)
{
- if (token == "wtime")
- is >> limits.time[WHITE];
- else if (token == "btime")
- is >> limits.time[BLACK];
- else if (token == "winc")
- is >> limits.inc[WHITE];
- else if (token == "binc")
- is >> limits.inc[BLACK];
- else if (token == "movestogo")
- is >> limits.movestogo;
- else if (token == "depth")
- is >> limits.depth;
- else if (token == "nodes")
- is >> limits.nodes;
- else if (token == "movetime")
- is >> limits.movetime;
- else if (token == "infinite")
- limits.infinite = true;
- else if (token == "ponder")
- limits.ponder = true;
- else if (token == "searchmoves")
+ if (token == "searchmoves")
while (is >> token)
searchMoves.push_back(move_from_uci(pos, token));
+
+ else if (token == "wtime") is >> limits.time[WHITE];
+ else if (token == "btime") is >> limits.time[BLACK];
+ else if (token == "winc") is >> limits.inc[WHITE];
+ else if (token == "binc") is >> limits.inc[BLACK];
+ else if (token == "movestogo") is >> limits.movestogo;
+ else if (token == "depth") is >> limits.depth;
+ else if (token == "nodes") is >> limits.nodes;
+ else if (token == "movetime") is >> limits.movetime;
+ else if (token == "infinite") limits.infinite = true;
+ else if (token == "ponder") limits.ponder = true;
}
Threads.start_searching(pos, limits, searchMoves, SetupStates);