#include "thread.h"
#include "timeman.h"
#include "uci.h"
+#include "syzygy/tbprobe.h"
using namespace std;
// A list to keep track of the position states along the setup moves (from the
// start position to the position just before the search starts). Needed by
// 'draw by repetition' detection.
- StateListPtr States(new std::vector<StateInfo>(1));
+ StateListPtr States(new std::deque<StateInfo>(1));
// position() is called when engine receives the "position" UCI command.
else
return;
- States = StateListPtr(new std::vector<StateInfo>(1));
+ States = StateListPtr(new std::deque<StateInfo>(1));
pos.set(fen, Options["UCI_Chess960"], &States->back(), Threads.main());
// Parse move list (if any)
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
{
States->push_back(StateInfo());
- pos.do_move(m, States->back(), pos.gives_check(m, CheckInfo(pos)));
+ pos.do_move(m, States->back());
}
}
// the thinking time and other parameters from the input string, then starts
// the search.
- void go(const Position& pos, istringstream& is) {
+ void go(Position& pos, istringstream& is) {
Search::LimitsType limits;
string token;
else if (token == "ucinewgame")
{
Search::clear();
+ Tablebases::init(Options["SyzygyPath"]);
Time.availableNodes = 0;
}
else if (token == "isready") sync_cout << "readyok" << sync_endl;