/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
+ Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <sstream>
#include <string>
+#include "benchmark.h"
#include "evaluate.h"
#include "movegen.h"
#include "position.h"
namespace Stockfish {
-extern vector<string> setup_bench(const Position&, istream&);
-
namespace {
// FEN string for the initial position in standard chess
uint64_t num, nodes = 0, cnt = 1;
vector<string> list = setup_bench(pos, args);
- num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0 || s.find("eval") == 0; });
+ num = count_if(list.begin(), list.end(), [](const string& s) { return s.find("go ") == 0 || s.find("eval") == 0; });
TimePoint elapsed = now();
stringstream ss;
- if (abs(v) < VALUE_MATE_IN_MAX_PLY)
+ if (abs(v) < VALUE_TB_WIN_IN_MAX_PLY)
ss << "cp " << v * 100 / NormalizeToPawnValue;
+ else if (abs(v) < VALUE_MATE_IN_MAX_PLY)
+ {
+ const int ply = VALUE_MATE_IN_MAX_PLY - 1 - std::abs(v); // recompute ss->ply
+ ss << "cp " << (v > 0 ? 20000 - ply : -20000 + ply);
+ }
else
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;