/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include <iomanip>
#include <iostream>
#include <sstream>
#include <string>
// position just before to start searching). Needed by repetition draw detection.
Search::StateStackPtr SetupStates;
- void set_option(istringstream& up);
- void set_position(Position& pos, istringstream& up);
+ void setoption(istringstream& up);
+ void position(Position& pos, istringstream& up);
void go(const Position& pos, istringstream& up);
}
void UCI::loop(const string& args) {
- Position pos(StartFEN, false, Threads.main_thread()); // The root position
+ Position pos(StartFEN, false, Threads.main()); // The root position
string token, cmd = args;
do {
if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
{
Search::Signals.stop = true;
- Threads.main_thread()->notify_one(); // Could be sleeping
+ Threads.main()->notify_one(); // Could be sleeping
}
else
Search::Limits.ponder = false;
benchmark(pos, ss);
}
- else if (token == "key") sync_cout << "position key: " << hex << pos.key()
- << "\nmaterial key: " << pos.material_key()
- << "\npawn key: " << pos.pawn_key()
- << sync_endl;
-
- else if (token == "uci") sync_cout << "id name " << engine_info(true)
- << "\n" << Options
- << "\nuciok" << sync_endl;
-
+ else if (token == "key")
+ sync_cout << hex << uppercase << setfill('0')
+ << "position key: " << setw(16) << pos.key()
+ << "\nmaterial key: " << setw(16) << pos.material_key()
+ << "\npawn key: " << setw(16) << pos.pawn_key()
+ << dec << sync_endl;
+
+ else if (token == "uci")
+ sync_cout << "id name " << engine_info(true)
+ << "\n" << Options
+ << "\nuciok" << sync_endl;
+
+ else if (token == "eval")
+ {
+ Search::RootColor = pos.side_to_move(); // Ensure it is set
+ sync_cout << Eval::trace(pos) << sync_endl;
+ }
else if (token == "ucinewgame") TT.clear();
else if (token == "go") go(pos, is);
- else if (token == "position") set_position(pos, is);
- else if (token == "setoption") set_option(is);
+ else if (token == "position") position(pos, is);
+ else if (token == "setoption") setoption(is);
else if (token == "flip") pos.flip();
else if (token == "bench") benchmark(pos, is);
else if (token == "d") sync_cout << pos.pretty() << sync_endl;
else if (token == "isready") sync_cout << "readyok" << sync_endl;
- else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
else
sync_cout << "Unknown command: " << cmd << sync_endl;
namespace {
- // set_position() is called when engine receives the "position" UCI command.
+ // position() is called when engine receives the "position" UCI command.
// The function sets up the position described in the given fen string ("fen")
// or the starting position ("startpos") and then makes the moves given in the
// following move list ("moves").
- void set_position(Position& pos, istringstream& is) {
+ void position(Position& pos, istringstream& is) {
Move m;
string token, fen;
else
return;
- pos.set(fen, Options["UCI_Chess960"], Threads.main_thread());
+ pos.set(fen, Options["UCI_Chess960"], Threads.main());
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
// Parse move list (if any)
}
- // set_option() is called when engine receives the "setoption" UCI command. The
+ // setoption() is called when engine receives the "setoption" UCI command. The
// function updates the UCI option ("name") to the given value ("value").
- void set_option(istringstream& is) {
+ void setoption(istringstream& is) {
string token, name, value;