namespace {
+ // FEN string for the initial position
+ const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
+
// UCIInputParser is a class for parsing UCI input. The class
// is actually a string stream built on a given input string.
}
else if (token == "eval")
{
- EvalInfo ei;
+ Value evalMargin;
cout << "Incremental mg: " << mg_value(RootPosition.value())
<< "\nIncremental eg: " << eg_value(RootPosition.value())
- << "\nFull eval: " << evaluate(RootPosition, ei) << endl;
+ << "\nFull eval: " << evaluate(RootPosition, evalMargin) << endl;
}
else if (token == "key")
cout << "key: " << hex << RootPosition.get_key()
RootPosition.do_move(move, st);
if (RootPosition.rule_50_counter() == 0)
RootPosition.reset_game_ply();
+
+ RootPosition.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
}
// Our StateInfo st is about going out of scope so copy
// its content inside RootPosition before it disappears.
tm = get_system_time();
- n = perft(pos, depth * OnePly);
+ n = perft(pos, depth * ONE_PLY);
tm = get_system_time() - tm;
std::cout << "\nNodes " << n