Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "position.h"
#include "search.h"
#include "thread.h"
-#include "tt.h"
#include "timeman.h"
+#include "tt.h"
#include "uci.h"
#include "syzygy/tbprobe.h"
using namespace std;
-extern void benchmark(const Position& pos, istream& is);
+extern vector<string> setup_bench(const Position&, istream&);
namespace {
// Read option name (can contain spaces)
while (is >> token && token != "value")
- name += string(" ", name.empty() ? 0 : 1) + token;
+ name += (name.empty() ? "" : " ") + token;
// Read option value (can contain spaces)
while (is >> token)
- value += string(" ", value.empty() ? 0 : 1) + token;
+ value += (value.empty() ? "" : " ") + token;
if (Options.count(name))
Options[name] = value;
else if (token == "nodes") is >> limits.nodes;
else if (token == "movetime") is >> limits.movetime;
else if (token == "mate") is >> limits.mate;
+ else if (token == "perft") is >> limits.perft;
else if (token == "infinite") limits.infinite = 1;
else if (token == "ponder") ponderMode = true;
Threads.start_thinking(pos, states, limits, ponderMode);
}
+
+ // bench() is called when engine receives the "bench" command. Firstly
+ // a list of UCI commands is setup according to bench parameters, then
+ // it is run one by one printing a summary at the end.
+
+ void bench(Position& pos, istream& args, StateListPtr& states) {
+
+ string token;
+ uint64_t num, nodes = 0, cnt = 1;
+
+ vector<string> list = setup_bench(pos, args);
+ num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0; });
+
+ TimePoint elapsed = now();
+
+ for (const auto& cmd : list)
+ {
+ istringstream is(cmd);
+ is >> skipws >> token;
+
+ if (token == "go")
+ {
+ cerr << "\nPosition: " << cnt++ << '/' << num << endl;
+ go(pos, is, states);
+ Threads.main()->wait_for_search_finished();
+ nodes += Threads.nodes_searched();
+ }
+ else if (token == "setoption") setoption(is);
+ else if (token == "position") position(pos, is, states);
+ else if (token == "ucinewgame") Search::clear();
+ }
+
+ elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
+
+ dbg_print(); // Just before exiting
+
+ cerr << "\n==========================="
+ << "\nTotal time (ms) : " << elapsed
+ << "\nNodes searched : " << nodes
+ << "\nNodes/second : " << 1000 * nodes / elapsed << endl;
+ }
+
} // namespace
token.clear(); // Avoid a stale if getline() returns empty or blank line
is >> skipws >> token;
- // The GUI sends 'ponderhit' to tell us the user has played the expected move.
- // So 'ponderhit' will be sent if we were told to ponder on the same move the
- // user has played. We should continue searching but switch from pondering to
- // normal search. In case Threads.stopOnPonderhit is set we are waiting for
- // 'ponderhit' to stop the search, for instance if max search depth is reached.
if ( token == "quit"
- || token == "stop"
- || (token == "ponderhit" && Threads.stopOnPonderhit))
+ || token == "stop")
Threads.stop = true;
+ // The GUI sends 'ponderhit' to tell us the user has played the expected move.
+ // So 'ponderhit' will be sent if we were told to ponder on the same move the
+ // user has played. We should continue searching but switch from pondering to
+ // normal search.
else if (token == "ponderhit")
- Threads.ponder = false; // Switch to normal search
+ Threads.main()->ponder = false; // Switch to normal search
else if (token == "uci")
sync_cout << "id name " << engine_info(true)
// Additional custom non-UCI commands, mainly for debugging
else if (token == "flip") pos.flip();
- else if (token == "bench") benchmark(pos, is);
+ else if (token == "bench") bench(pos, is, states);
else if (token == "d") sync_cout << pos << sync_endl;
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
- else if (token == "perft")
- {
- int depth;
- stringstream ss;
-
- is >> depth;
- ss << Options["Hash"] << " " << Options["Threads"]
- << " " << depth << " current perft";
-
- benchmark(pos, ss);
- }
else
sync_cout << "Unknown command: " << cmd << sync_endl;