Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "position.h"
#include "search.h"
#include "thread.h"
-#include "tt.h"
#include "timeman.h"
+#include "tt.h"
#include "uci.h"
#include "syzygy/tbprobe.h"
token.clear(); // Avoid a stale if getline() returns empty or blank line
is >> skipws >> token;
- // The GUI sends 'ponderhit' to tell us the user has played the expected move.
- // So 'ponderhit' will be sent if we were told to ponder on the same move the
- // user has played. We should continue searching but switch from pondering to
- // normal search. In case Threads.stopOnPonderhit is set we are waiting for
- // 'ponderhit' to stop the search, for instance if max search depth is reached.
if ( token == "quit"
- || token == "stop"
- || (token == "ponderhit" && Threads.stopOnPonderhit))
+ || token == "stop")
Threads.stop = true;
+ // The GUI sends 'ponderhit' to tell us the user has played the expected move.
+ // So 'ponderhit' will be sent if we were told to ponder on the same move the
+ // user has played. We should continue searching but switch from pondering to
+ // normal search.
else if (token == "ponderhit")
- Threads.ponder = false; // Switch to normal search
+ Threads.main()->ponder = false; // Switch to normal search
else if (token == "uci")
sync_cout << "id name " << engine_info(true)