is >> skipws >> token;
// The GUI sends 'ponderhit' to tell us to ponder on the same move the
- // opponent has played. In case Signals.stopOnPonderhit is set we are
+ // opponent has played. In case Threads.stopOnPonderhit is set we are
// waiting for 'ponderhit' to stop the search (for instance because we
// already ran out of time), otherwise we should continue searching but
// switching from pondering to normal search.
if ( token == "quit"
|| token == "stop"
- || (token == "ponderhit" && Search::Signals.stopOnPonderhit))
+ || (token == "ponderhit" && Threads.stopOnPonderhit))
{
- Search::Signals.stop = true;
+ Threads.stop = true;
Threads.main()->start_searching(true); // Could be sleeping
}
else if (token == "ponderhit")